dc.contributor.author | McNamee, Josh | en_US |
dc.contributor.author | Debattista, Kurt | en_US |
dc.contributor.author | Chalmers, Alan | en_US |
dc.contributor.editor | Tao Ruan Wan and Franck Vidal | en_US |
dc.date.accessioned | 2017-09-21T07:22:46Z | |
dc.date.available | 2017-09-21T07:22:46Z | |
dc.date.issued | 2017 | |
dc.identifier.isbn | 978-3-03868-050-5 | |
dc.identifier.uri | http://dx.doi.org/10.2312/cgvc.20171278 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/cgvc20171278 | |
dc.description.abstract | Presenting high quality Virtual Reality (VR) experiences on head-mounted displays (HMDs) requires significant computational requirements. To ensure a high-fidelity experience, the displayed images must be highly accurate, detailed and respond with a very low latency. In order to achieve high-fidelity realistic experiences, advantage needs to be taken of remote high performance computing resources. This paper presents a novel method of streaming high-fidelity graphics content from a remote physically accurate renderer to an HMD. In particular, an equirectangular projection is transmitted from the cloud to a client, so that latency-free 360° observations can be made within a viewpoint. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | I.3.2 [Computer Graphics] | |
dc.subject | Graphics Systems | |
dc.subject | Distributed/network graphics | |
dc.title | Efficient Remote Rendering Using Equirectangular Projection | en_US |
dc.description.seriesinformation | Computer Graphics and Visual Computing (CGVC) | |
dc.description.sectionheaders | Rendering | |
dc.identifier.doi | 10.2312/cgvc.20171278 | |
dc.identifier.pages | 53-59 | |