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dc.contributor.authorAnkomah, Peteren_US
dc.contributor.authorVangorp, Peteren_US
dc.contributor.editor{Tam, Gary K. L. and Vidal, Francken_US
dc.date.accessioned2018-09-19T15:15:27Z
dc.date.available2018-09-19T15:15:27Z
dc.date.issued2018
dc.identifier.isbn978-3-03868-071-0
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/cgvc20181222
dc.identifier.urihttps://doi.org/10.2312/cgvc.20181222
dc.description.abstractThis paper presents a multi-disciplinary overview of research evaluating virtual reality (VR). The main aim is to review and classify VR research based on several metrics: presence and immersion, navigation and interaction, knowledge improvement, performance and usability. With the continuous development and consumerisation of VR, several application domains have studied the impact of VR as an enhanced alternative environment for performing tasks. However, VR experiment results often cannot be generalised but require specific datasets and tasks suited to each domain. This review and classification of VR metrics presents an alternative metrics-based view of VR experiments and research.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectHuman
dc.subjectcentered computing
dc.subjectVirtual reality
dc.titleVirtual Reality: A Literature Review and Metrics-based Classificationen_US
dc.description.seriesinformationComputer Graphics and Visual Computing (CGVC)
dc.description.sectionheadersVisualization III and VR
dc.identifier.doi10.2312/cgvc.20181222
dc.identifier.pages173-181


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