Capture and Automatic Production of Digital Humans in Real Motion with a Temporal 3D Scanner
View/ Open
Date
2024Author
Parrilla, Eduardo
Ballester, Alfredo
Uriel, Jordi
Ruescas-Nicolau, Ana V.
Alemany, Sandra
Metadata
Show full item recordAbstract
The demand for virtual human characters in Extended Realities (XR) is growing across industries from entertainment to healthcare. Achieving natural behaviour in virtual environments requires digitizing real-world actions, a task typically laborious and requiring specialized expertise. This paper presents an advanced approach for digitizing humans in motion, streamlining the process from capture to virtual character creation. By integrating the proposed hardware, algorithms, and data models, this approach automates the creation of high-resolution assets, reducing manual intervention and software dependencies. The resulting sequences of rigged and textured meshes ensure lifelike virtual characters with detailed facial expressions and hand gestures, surpassing the capabilities of static 3D scans animated via separate motion captures. Robust pose-dependent shape corrections and temporal consistency algorithms guarantee smooth, artifact-free body surfaces in motion, while the export capability in standard formats enhances interoperability and further character development possibilities. Additionally, this method facilitates the efficient creation of large datasets for learning human models, thus representing a significant advancement in XR technologies and digital content creation across industries.
BibTeX
@inproceedings {10.2312:cl.20241048,
booktitle = {CLIPE 2024 - Creating Lively Interactive Populated Environments},
editor = {Pelechano, Nuria and Pettré, Julien},
title = {{Capture and Automatic Production of Digital Humans in Real Motion with a Temporal 3D Scanner}},
author = {Parrilla, Eduardo and Ballester, Alfredo and Uriel, Jordi and Ruescas-Nicolau, Ana V. and Alemany, Sandra},
year = {2024},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-241-7},
DOI = {10.2312/cl.20241048}
}
booktitle = {CLIPE 2024 - Creating Lively Interactive Populated Environments},
editor = {Pelechano, Nuria and Pettré, Julien},
title = {{Capture and Automatic Production of Digital Humans in Real Motion with a Temporal 3D Scanner}},
author = {Parrilla, Eduardo and Ballester, Alfredo and Uriel, Jordi and Ruescas-Nicolau, Ana V. and Alemany, Sandra},
year = {2024},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-241-7},
DOI = {10.2312/cl.20241048}
}
Collections
Except where otherwise noted, this item's license is described as Attribution 4.0 International License
Related items
Showing items related by title, author, creator and subject.
-
Rational Bézier Guarding
Khanteimouri, Payam; Mandad, Manish; Campen, Marcel (The Eurographics Association and John Wiley & Sons Ltd., 2022)We present a reliable method to generate planar meshes of nonlinear rational triangular elements. The elements are guaranteed to be valid, i.e. defined by injective rational functions. The mesh is guaranteed to conform ... -
A Survey of Urban Reconstruction
Musialski, P.; Wonka, P.; Aliaga, D. G.; Wimmer, M.; Gool, L.; Purgathofer, W. (The Eurographics Association and Blackwell Publishing Ltd., 2013)This paper provides a comprehensive overview of urban reconstruction. While there exists a considerable body of literature, this topic is still under active research. The work reviewed in this survey stems from the following ... -
Outside-in Priority-based Approximation of 3D Models in LEGO Bricks
Fanni, Filippo Andrea; Rossi, Elisa De; Giachetti, Andrea (The Eurographics Association, 2022)In this paper, we discuss the problem of converting a 3D mesh into an assembly of LEGO blocks. The major challenge of this task is how to aggregate the voxels derived by the shape discretization into a set of standard ...