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dc.contributor.authorJansen, F.W.en_US
dc.contributor.authorWijk, J.J. vanen_US
dc.contributor.editorP.J.W. ten Hagenen_US
dc.date.accessioned2015-09-29T08:29:01Z
dc.date.available2015-09-29T08:29:01Z
dc.date.issued1983en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/eg.19831014en_US
dc.description.abstractThe long processing times inherent in the use of raster graphics techniques for the shading of complex scenes, complicate the design and debugging of a picture. The efficiency of the picture-generating process can, however, be improved by adding several interactive facilities to the system. In particular, fast previewing techniques are valuable for checking the modeling and for getting a good impression in an early stage of the picture-definition process. A discussion of raster graphics system design is followed by examples of fast pre-viewing techniques for the shading and texture mapping of surface models and for the shading of solid models using a raycasting technique.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleFast Previewing Techniques in Raster Graphicsen_US
dc.description.seriesinformationEurographics Conference Proceedingsen_US
dc.identifier.doi10.2312/eg.19831014en_US


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