dc.contributor.author | Jansen, F.W. | en_US |
dc.contributor.author | Wijk, J.J. van | en_US |
dc.contributor.editor | P.J.W. ten Hagen | en_US |
dc.date.accessioned | 2015-09-29T08:29:01Z | |
dc.date.available | 2015-09-29T08:29:01Z | |
dc.date.issued | 1983 | en_US |
dc.identifier.issn | 1017-4656 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/eg.19831014 | en_US |
dc.description.abstract | The long processing times inherent in the use of raster graphics techniques for the shading of complex scenes, complicate the design and debugging of a picture. The efficiency of the picture-generating process can, however, be improved by adding several interactive facilities to the system. In particular, fast previewing techniques are valuable for checking the modeling and for getting a good impression in an early stage of the picture-definition process. A discussion of raster graphics system design is followed by examples of fast pre-viewing techniques for the shading and texture mapping of surface models and for the shading of solid models using a raycasting technique. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Fast Previewing Techniques in Raster Graphics | en_US |
dc.description.seriesinformation | Eurographics Conference Proceedings | en_US |
dc.identifier.doi | 10.2312/eg.19831014 | en_US |