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dc.contributor.authorPalmer, Ian J.en_US
dc.contributor.authorRalley, J.en_US
dc.contributor.authorDavenport, D.en_US
dc.contributor.editorBeatriz Sousa Santos and Jean-Michel Dischleren_US
dc.date.accessioned2016-04-26T07:43:05Z
dc.date.available2016-04-26T07:43:05Z
dc.date.issued2016en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/eged.20161026en_US
dc.description.abstractThe creative industries thrive on novelty and technology, demanding professionals who can innovate, deliver to demanding briefs and constantly reinvent processes to match new problems. Traditional educational approaches can deliver some of these to a high level, but the demand for graduates who can thrive in these conditions is increasing. Escape Studios has reputation for rapidly upskilling graduates and making them ‘studio ready’ and is now moving to offer degree programmes including team working skills and commercial awareness impossible to include in its existing short intensive courses. This paper outlines the design process involved in creating these new programmes and provides case studies of some experiments in studio-based learning using industry briefs, peer and self-assessment and iterative working.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptorsen_US
dc.subjectApplied computingen_US
dc.subjectMedia artsen_US
dc.subjectApplied computingen_US
dc.subjectEducationen_US
dc.titleAgile Curriculum Design for the Creative Industriesen_US
dc.description.seriesinformationEG 2016 - Education Papersen_US
dc.description.sectionheadersE2en_US
dc.identifier.doi10.2312/eged.20161026en_US
dc.identifier.pages41-44en_US


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