dc.contributor.author | Palmer, Ian J. | en_US |
dc.contributor.author | Ralley, J. | en_US |
dc.contributor.author | Davenport, D. | en_US |
dc.contributor.editor | Beatriz Sousa Santos and Jean-Michel Dischler | en_US |
dc.date.accessioned | 2016-04-26T07:43:05Z | |
dc.date.available | 2016-04-26T07:43:05Z | |
dc.date.issued | 2016 | en_US |
dc.identifier.issn | 1017-4656 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/eged.20161026 | en_US |
dc.description.abstract | The creative industries thrive on novelty and technology, demanding professionals who can innovate, deliver to demanding briefs and constantly reinvent processes to match new problems. Traditional educational approaches can deliver some of these to a high level, but the demand for graduates who can thrive in these conditions is increasing. Escape Studios has reputation for rapidly upskilling graduates and making them ‘studio ready’ and is now moving to offer degree programmes including team working skills and commercial awareness impossible to include in its existing short intensive courses. This paper outlines the design process involved in creating these new programmes and provides case studies of some experiments in studio-based learning using industry briefs, peer and self-assessment and iterative working. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors | en_US |
dc.subject | Applied computing | en_US |
dc.subject | Media arts | en_US |
dc.subject | Applied computing | en_US |
dc.subject | Education | en_US |
dc.title | Agile Curriculum Design for the Creative Industries | en_US |
dc.description.seriesinformation | EG 2016 - Education Papers | en_US |
dc.description.sectionheaders | E2 | en_US |
dc.identifier.doi | 10.2312/eged.20161026 | en_US |
dc.identifier.pages | 41-44 | en_US |