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dc.contributor.authorEisemann, Martinen_US
dc.contributor.editorMagana, Alejandraen_US
dc.contributor.editorZara, Jirien_US
dc.date.accessioned2023-05-03T06:06:23Z
dc.date.available2023-05-03T06:06:23Z
dc.date.issued2023
dc.identifier.isbn978-3-03868-210-3
dc.identifier.issn1017-4656
dc.identifier.urihttps://doi.org/10.2312/eged.20231018
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/eged20231018
dc.description.abstractIn this paper, we present a playful and game-based learning approach to teaching transformations in a second-year undergraduate computer graphics course. While the theoretical concepts were taught in class, the exercise consists of two web-based tools that help the students to get a playful grasp on the complex topic, which is the foundation for many of the later concepts typically taught in computer graphics, such as the rendering pipeline, animation, camera motion, shadow mapping and many more. The final students' projects and feedback indicate that the game-based introduction was well-received by the students.en_US
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Computing methodologies → Computer graphics; Applied computing → Interactive learning environments
dc.subjectComputing methodologies → Computer graphics
dc.subjectApplied computing → Interactive learning environments
dc.titleGame-based Transformations: A Playful Approach to Learning Transformations in Computer Graphicsen_US
dc.description.seriesinformationEurographics 2023 - Education Papers
dc.description.sectionheadersProjects
dc.identifier.doi10.2312/eged.20231018
dc.identifier.pages25-30
dc.identifier.pages6 pages


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License