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dc.contributor.authorMalý, Ivoen_US
dc.contributor.authorVachková, Ivaen_US
dc.contributor.authorSedlácek, Daviden_US
dc.contributor.editorMagana, Alejandraen_US
dc.contributor.editorZara, Jirien_US
dc.date.accessioned2023-05-03T06:06:23Z
dc.date.available2023-05-03T06:06:23Z
dc.date.issued2023
dc.identifier.isbn978-3-03868-210-3
dc.identifier.issn1017-4656
dc.identifier.urihttps://doi.org/10.2312/eged.20231019
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/eged20231019
dc.description.abstractIn this paper, we describe the integration of Virtual Reality (VR) into a museum education programme. The aim of the programme is to present the cultural heritage of Langweil's model of Prague in the context of author's life in the 19th century. For the programme, we developed a VR application in which students experience the creation of Langweil's model of Prague, more specifically, they virtually draw and cut out a facade of a house and insert it into the rest of the model. As part of the educational programme, the students also experience a similar activity with a paper model, which leads them to compare the creation in VR and in reality with real tools. The context of the author's life is covered by two additional programme activities using a budget simulation and a discussion using historical photographs. In a pilot study we evaluated the programme with 31 students and we describe the observed results from both the students' and the organisation's perspectives.en_US
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Social and professional topics → K-12 education; Informal education; Applied computing → Interactive learning environments; Human-centered computing → Virtual reality; Computing methodologies → Virtual reality
dc.subjectSocial and professional topics → K-12 education
dc.subjectInformal education
dc.subjectApplied computing → Interactive learning environments
dc.subjectHuman
dc.subjectcentered computing → Virtual reality
dc.subjectComputing methodologies → Virtual reality
dc.titleDraw-Cut-Glue: Comparison of Paper House Model Creation in VR and on Paper in a Museum Education Programme - Pilot Studyen_US
dc.description.seriesinformationEurographics 2023 - Education Papers
dc.description.sectionheadersProjects
dc.identifier.doi10.2312/eged.20231019
dc.identifier.pages31-38
dc.identifier.pages8 pages


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License