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dc.contributor.authorHu, Yanen_US
dc.contributor.authorSundstedt, Veronicaen_US
dc.contributor.authorGoswami, Prashanten_US
dc.contributor.editorSousa Santos, Beatrizen_US
dc.contributor.editorAnderson, Eikeen_US
dc.date.accessioned2024-04-16T15:20:28Z
dc.date.available2024-04-16T15:20:28Z
dc.date.issued2024
dc.identifier.isbn978-3-03868-238-7
dc.identifier.issn1017-4656
dc.identifier.urihttps://doi.org/10.2312/eged.20241006
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/eged20241006
dc.description.abstractResearch methodology courses can often be considered part of a computer science curriculum. These basic or advanced-level courses are taught in terms of traditional research methods. This paper presents and discusses a research methodology course curriculum for students studying programs focusing on digital game development (more specifically, focusing on game engineering). Our research methodology course prepares students for their upcoming thesis by encouraging a research-oriented approach. This is done by exploring new research areas in game engineering as a basis for research analysis and by applying research methods practically in a smaller project. This paper presents the course structure, assignments, and lessons learned. Together with existing literature, it demonstrates important aspects to consider in teaching and learning game research methodologies. The course evaluation found that the students appreciated the interactive lectures, close staff supervision, and detailed feedback on the scientific writing process.en_US
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Applied computing → Education; Computer games; Human-centered computing → Human computer interaction (HCI); General and reference → Cross-computing tools and techniques
dc.subjectApplied computing → Education
dc.subjectComputer games
dc.subjectHuman
dc.subjectcentered computing → Human computer interaction (HCI)
dc.subjectGeneral and reference → Cross
dc.subjectcomputing tools and techniques
dc.titleA Research Methodology Course in a Game Development Curriculumen_US
dc.description.seriesinformationEurographics 2024 - Education Papers
dc.description.sectionheadersCultural Heritage, (Undergraduate) Student Research and Games
dc.identifier.doi10.2312/eged.20241006
dc.identifier.pages8 pages


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License