Tackling Diverse Student Backgrounds and Goals while Teaching an Introductory Visual Computing Course at M.Sc. Level
Abstract
Visual Computing entails a set of competences that are core for those pursuing Digital Game Development and has become a much sought competence for professionals in a wide variety of fields. In the particular case presented here, the course serves a diverse audience from Multimedia and Design students without previous knowledge in the field and low programming competences, to students that have a previous BS.c in Game Development and have already covered the basic concepts in a previous course. Additionally, the course is also offered as an elective for Computer Science M.Sc. students. This diverse set of background competences and goals motivated designing an approach to the course where each student can build on previous knowledge and have a say on its personal learning path. This article shares the overall approach, presents and discusses the outcomes, and reflects on future evolutions.
BibTeX
@inproceedings {10.2312:eged.20241007,
booktitle = {Eurographics 2024 - Education Papers},
editor = {Sousa Santos, Beatriz and Anderson, Eike},
title = {{Tackling Diverse Student Backgrounds and Goals while Teaching an Introductory Visual Computing Course at M.Sc. Level}},
author = {Silva, Samuel},
year = {2024},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
ISBN = {978-3-03868-238-7},
DOI = {10.2312/eged.20241007}
}
booktitle = {Eurographics 2024 - Education Papers},
editor = {Sousa Santos, Beatriz and Anderson, Eike},
title = {{Tackling Diverse Student Backgrounds and Goals while Teaching an Introductory Visual Computing Course at M.Sc. Level}},
author = {Silva, Samuel},
year = {2024},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
ISBN = {978-3-03868-238-7},
DOI = {10.2312/eged.20241007}
}
Collections
Except where otherwise noted, this item's license is described as Attribution 4.0 International License
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