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dc.contributor.authorBarroso, Nicolasen_US
dc.contributor.authorFondevilla, Amélieen_US
dc.contributor.authorVanderhaeghe, Daviden_US
dc.contributor.editorSauvage, Basileen_US
dc.contributor.editorHasic-Telalovic, Jasminkaen_US
dc.date.accessioned2022-04-22T07:54:28Z
dc.date.available2022-04-22T07:54:28Z
dc.date.issued2022
dc.identifier.isbn978-3-03868-171-7
dc.identifier.issn1017-4656
dc.identifier.urihttps://doi.org/10.2312/egp.20221010
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egp20221010
dc.description.abstractCreating a 2D animation with visible strokes is a tedious and time consuming task for an artist. Computer aided animation usually focus on cartoon stylized rendering, or is built from an automatic process as 3D animations stylization, loosing the painterly look and feel of hand made animation. We propose to simplify the creation of stroke-based animations: from a set of key frames, our methods automatically generates intermediate frames to depict the animation. Each intermediate frame looks as it could have been drawn by an artist, using the same high level stroke based representation as key frame, and in succession they display the subtle temporal incoherence usually found in hand-made animations.en_US
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Computing methodologies --> Non-photorealistic rendering; Animation
dc.subjectComputing methodologies
dc.subjectNon
dc.subjectphotorealistic rendering
dc.subjectAnimation
dc.titleStroke based Painterly Inbetweeningen_US
dc.description.seriesinformationEurographics 2022 - Posters
dc.description.sectionheadersPosters
dc.identifier.doi10.2312/egp.20221010
dc.identifier.pages23-24
dc.identifier.pages2 pages


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License