3D Isocontours Real-time Generation and Visualization of 3D Stepped Terrain Models
Date
2010Metadata
Show full item recordAbstract
Isocontours (also isopleths, isolines, level sets) are commonly used to visualize real-valued data defined over a 2D plane according to a set of given isovalues. To support the 3D landscape metaphor for information visualization, a 3D stepped terrain can be derived by lifting and extruding isolines to their particular isovalue, but typically requires triangulation of the resulting surface representation in a preprocessing step. We present a concept and rendering technique for triangle-based terrain models that provide interactive, adaptive generation and visualization of such stepped terrains without preprocessing. Our fully hardware-accelerated rendering technique creates additional step geometry for each triangle intersecting an iso-plane on-the-fly. Further, an additional interpolation schema facilitates smooth transition between established 3D terrain visualization and its stepped variant.
BibTeX
@inproceedings {10.2312:egsh.20101037,
booktitle = {Eurographics 2010 - Short Papers},
editor = {H. P. A. Lensch and S. Seipel},
title = {{3D Isocontours Real-time Generation and Visualization of 3D Stepped Terrain Models}},
author = {Glander, Tassilo and Trapp, Matthias and Döllner, Jürgen},
year = {2010},
publisher = {The Eurographics Association},
DOI = {10.2312/egsh.20101037}
}
booktitle = {Eurographics 2010 - Short Papers},
editor = {H. P. A. Lensch and S. Seipel},
title = {{3D Isocontours Real-time Generation and Visualization of 3D Stepped Terrain Models}},
author = {Glander, Tassilo and Trapp, Matthias and Döllner, Jürgen},
year = {2010},
publisher = {The Eurographics Association},
DOI = {10.2312/egsh.20101037}
}