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dc.contributor.authorBorosán, Péteren_US
dc.contributor.authorHoward, Reiden_US
dc.contributor.authorZhang, Shaotingen_US
dc.contributor.authorNealen, Andrewen_US
dc.contributor.editorH. P. A. Lensch and S. Seipelen_US
dc.date.accessioned2015-07-09T10:00:35Z
dc.date.available2015-07-09T10:00:35Z
dc.date.issued2010en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egsh.20101043en_US
dc.description.abstractSurface-based deformation and cage-based deformation are two popular shape editing paradigms. Surface-based methods are easy to use and produce high-quality results by preserving differential properties of the surface mesh, but are limited by their computational requirements. Cage-based methods produce results quickly but at the expense of usability and realism, and typically require manual construction of suitable cages. We introduce a hybrid approach that combines the two methods. The user can perform edits on an automatically-generated simplified version of an input shape using As-rigid-as-possible surface modeling, and the edit is propagated to the original shape by a precomputed space deformation based on Mean value coordinates. We analyze deformation quality and running time for a variety of cage sizes. High-quality results are obtained for meshes on the order of 100K vertices at interactive rates by using cages with app. 5% of the vertices of the original shape.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleHybrid Mesh Editingen_US
dc.description.seriesinformationEurographics 2010 - Short Papersen_US
dc.description.sectionheadersInteraction and Applicationsen_US
dc.identifier.doi10.2312/egsh.20101043en_US
dc.identifier.pages41-44en_US


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