dc.contributor.author | Borosán, Péter | en_US |
dc.contributor.author | Howard, Reid | en_US |
dc.contributor.author | Zhang, Shaoting | en_US |
dc.contributor.author | Nealen, Andrew | en_US |
dc.contributor.editor | H. P. A. Lensch and S. Seipel | en_US |
dc.date.accessioned | 2015-07-09T10:00:35Z | |
dc.date.available | 2015-07-09T10:00:35Z | |
dc.date.issued | 2010 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/egsh.20101043 | en_US |
dc.description.abstract | Surface-based deformation and cage-based deformation are two popular shape editing paradigms. Surface-based methods are easy to use and produce high-quality results by preserving differential properties of the surface mesh, but are limited by their computational requirements. Cage-based methods produce results quickly but at the expense of usability and realism, and typically require manual construction of suitable cages. We introduce a hybrid approach that combines the two methods. The user can perform edits on an automatically-generated simplified version of an input shape using As-rigid-as-possible surface modeling, and the edit is propagated to the original shape by a precomputed space deformation based on Mean value coordinates. We analyze deformation quality and running time for a variety of cage sizes. High-quality results are obtained for meshes on the order of 100K vertices at interactive rates by using cages with app. 5% of the vertices of the original shape. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Hybrid Mesh Editing | en_US |
dc.description.seriesinformation | Eurographics 2010 - Short Papers | en_US |
dc.description.sectionheaders | Interaction and Applications | en_US |
dc.identifier.doi | 10.2312/egsh.20101043 | en_US |
dc.identifier.pages | 41-44 | en_US |