Interactive Rendering to View-Dependent Texture-Atlases
Abstract
The image-based representation of geometry is a well known concept in computer graphics. Due to z-buffering, the derivation of such representations using render-to-texture delivers only information of the closest fragments with respect to the virtual camera. Often, transparency-based visualization techniques, e.g., ghosted views, also require information of occluded fragments. These can be captured using multi-pass rendering techniques such as depthpeeling or stencil-routed A-buffers on a per-fragment basis. This paper presents an additional rendering technique that enables the derivation of image-based representations on a per-object level within a single rendering pass. We use a dynamic 3D texture atlas that is parameterized on a per-frame basis. Prior to rasterization, the primitives are transformed to their respective position within the texture atlas, using vertex-displacement in screen space.The image-based representation of geometry is a well known concept in computer graphics. Due to z-buffering, the derivation of such representations using render-to-texture delivers only information of the closest fragments with respect to the virtual camera. Often, transparency-based visualization techniques, e.g., ghosted views, also require information of occluded fragments. These can be captured using multi-pass rendering techniques such as depthpeeling or stencil-routed A-buffers on a per-fragment basis. This paper presents an additional rendering technique that enables the derivation of image-based representations on a per-object level within a single rendering pass. We use a dynamic 3D texture atlas that is parameterized on a per-frame basis. Prior to rasterization, the primitives are transformed to their respective position within the texture atlas, using vertex-displacement in screen space.
BibTeX
@inproceedings {10.2312:egsh.20101053,
booktitle = {Eurographics 2010 - Short Papers},
editor = {H. P. A. Lensch and S. Seipel},
title = {{Interactive Rendering to View-Dependent Texture-Atlases}},
author = {Trapp, Matthias and Döllner, Jürgen},
year = {2010},
publisher = {The Eurographics Association},
DOI = {10.2312/egsh.20101053}
}
booktitle = {Eurographics 2010 - Short Papers},
editor = {H. P. A. Lensch and S. Seipel},
title = {{Interactive Rendering to View-Dependent Texture-Atlases}},
author = {Trapp, Matthias and Döllner, Jürgen},
year = {2010},
publisher = {The Eurographics Association},
DOI = {10.2312/egsh.20101053}
}