Segmental Brush Synthesis with Stroke Images
Abstract
We present a new approach for synthesizing realistic brush strokes exploiting recent works of texture synthesis from stroke images. (See Figure 1). In our method, stroke images are automatically decomposed into a sequence of quad segments and stitched together along the path of user s input to produce final image. Numbers of methods using textures on digital painting have been explored; our usage of texture is novel in that the source image is typically a photo and the synthesis is fast enough to achieve realtime feedback. In contrast to previous methods, our approach allows a large variety of artistic brushes to be interactively simulated fairly so that unique media which haven t caught attention yet such as lipsticks or finger paint, are well reproduced. We shall show some artworks created using our method and demonstrate feasibility of our algorithm.We present a new approach for synthesizing realistic brush strokes exploiting recent works of texture synthesis from stroke images. (See Figure 1). In our method, stroke images are automatically decomposed into a sequence of quad segments and stitched together along the path of user s input to produce final image. Numbers of methods using textures on digital painting have been explored; our usage of texture is novel in that the source image is typically a photo and the synthesis is fast enough to achieve realtime feedback. In contrast to previous methods, our approach allows a large variety of artistic brushes to be interactively simulated fairly so that unique media which haven t caught attention yet such as lipsticks or finger paint, are well reproduced. We shall show some artworks created using our method and demonstrate feasibility of our algorithm.We present a new approach for synthesizing realistic brush strokes exploiting recent works of texture synthesis from stroke images. (See Figure 1). In our method, stroke images are automatically decomposed into a sequence of quad segments and stitched together along the path of user s input to produce final image. Numbers of methods using textures on digital painting have been explored; our usage of texture is novel in that the source image is typically a photo and the synthesis is fast enough to achieve realtime feedback. In contrast to previous methods, our approach allows a large variety of artistic brushes to be interactively simulated fairly so that unique media which haven t caught attention yet such as lipsticks or finger paint, are well reproduced. We shall show some artworks created using our method and demonstrate feasibility of our algorithm.
BibTeX
@inproceedings {10.2312:egsh.20101055,
booktitle = {Eurographics 2010 - Short Papers},
editor = {H. P. A. Lensch and S. Seipel},
title = {{Segmental Brush Synthesis with Stroke Images}},
author = {Ando, Ryoichi and Tsuruno, Reiji},
year = {2010},
publisher = {The Eurographics Association},
DOI = {10.2312/egsh.20101055}
}
booktitle = {Eurographics 2010 - Short Papers},
editor = {H. P. A. Lensch and S. Seipel},
title = {{Segmental Brush Synthesis with Stroke Images}},
author = {Ando, Ryoichi and Tsuruno, Reiji},
year = {2010},
publisher = {The Eurographics Association},
DOI = {10.2312/egsh.20101055}
}