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dc.contributor.authorGriessmair, Josefen_US
dc.contributor.authorPurgathofer, Werneren_US
dc.date.accessioned2015-10-05T07:56:08Z
dc.date.available2015-10-05T07:56:08Z
dc.date.issued1989en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egtp.19891010en_US
dc.description.abstractSolid geometric models can be deformed to free-form solids by the use of trivariate B-splines. This paper describes the problems of implementing such transformations for shaded rendering. The surfaces are subdivided into triangles adaptively so that the error in image space is limited. This adaptive triangulation ensures a smooth appearance of the resulting pictures.en_US
dc.publisherEurographics Associationen_US
dc.titleDeformation of Solids with Trivariate B-Splinesen_US
dc.description.seriesinformationEG 1989-Technical Papersen_US
dc.identifier.doi10.2312/egtp.19891010en_US


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