Adding Parallelism in Object Space to the Rendering Pipeline
Abstract
This paper analyses the problem of adding parallelism to the rendering pipeline and discusses the reasons for advocating an object-space partition. Consideration of the methods of work distribution and the rendering techniques which are desired, leads to the proposition of two algorithms for performing the partition. An architecture for their implementation is considered and evaluated.
BibTeX
@inproceedings {10.2312:egtp.19891015,
booktitle = {EG 1989-Technical Papers},
editor = {},
title = {{Adding Parallelism in Object Space to the Rendering Pipeline}},
author = {Chapman, Paul A. and Lewis, Eric},
year = {1989},
publisher = {Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egtp.19891015}
}
booktitle = {EG 1989-Technical Papers},
editor = {},
title = {{Adding Parallelism in Object Space to the Rendering Pipeline}},
author = {Chapman, Paul A. and Lewis, Eric},
year = {1989},
publisher = {Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egtp.19891015}
}