Highlight Shading: Lighting and Shading in a PHIGS+/PEX-Environment
Abstract
Todays graphics standard for the rendering of scenes with illumination and reflection is defined by PHIGS+ . PEX is a proposal to integrate that functionality into the window environment of X. This paper first describes the lighting and shading models of PHIGS+/- PEX . Then a comparison of the different shading methods follows. At last, a new shading method, the Highlight Shading, is developed. The Highlight Shading combines both speed and image quality and therefore is an attractive alternative to existing shading algorithms.
BibTeX
@inproceedings {10.2312:egtp.19891023,
booktitle = {EG 1989-Technical Papers},
editor = {},
title = {{Highlight Shading: Lighting and Shading in a PHIGS+/PEX-Environment}},
author = {Poepsel, J. and Hornung, C.},
year = {1989},
publisher = {Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egtp.19891023}
}
booktitle = {EG 1989-Technical Papers},
editor = {},
title = {{Highlight Shading: Lighting and Shading in a PHIGS+/PEX-Environment}},
author = {Poepsel, J. and Hornung, C.},
year = {1989},
publisher = {Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egtp.19891023}
}