A shadow algorithm for CSG
dc.contributor.author | Jansen, Frederik W. | en_US |
dc.contributor.author | van der Zalm, Arno N. T. | en_US |
dc.date.accessioned | 2015-10-05T07:56:30Z | |
dc.date.available | 2015-10-05T07:56:30Z | |
dc.date.issued | 1990 | en_US |
dc.identifier.issn | 1017-4656 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/egtp.19901004 | en_US |
dc.description.abstract | An algorithm is presented for constructing shadow volumes for CSG objects. For each primitive solid, the algorithm calculates a tree of shadow volumes to model the shadows generated by the shadow-generating parts of the boundary of the primitive. The shadow of the complete CSG object is the union of these shadow trees. An implementation of the algorithm is described for a scan-line display algorithm for CSG objects with polygonal primitives. | en_US |
dc.publisher | Eurographics Association | en_US |
dc.title | A shadow algorithm for CSG | en_US |
dc.description.seriesinformation | EG 1990-Technical Papers | en_US |
dc.identifier.doi | 10.2312/egtp.19901004 | en_US |
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EG1990 Proceedings (Technical Papers)
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