TRIMO A Workstation-Based Interactive System for the Generation, Manipulation, and Display of Surfaces over Arbitrary Topological Meshes
Abstract
TRIMO has been designed as a workstation-based interactive system for the generation, manipulation, and display of surfaces over arbitrary toplogical meshes. In addition to rational tensor product Bezier and B-spline surfaces, TRIMO also supports piecewise rational triangular Bezier and B-patch surfaces. TRIMO has been implemented in C++ under the X Window System. Special emphasis has been given to a hierarchical data structure and to a menu-and-mouse-driven hierarchical user interface.
BibTeX
@inproceedings {10.2312:egtp.19901012,
booktitle = {EG 1990-Technical Papers},
editor = {},
title = {{TRIMO A Workstation-Based Interactive System for the Generation, Manipulation, and Display of Surfaces over Arbitrary Topological Meshes}},
author = {Slusallek, Philipp B. and Seidel, Hans-Peter},
year = {1990},
publisher = {Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egtp.19901012}
}
booktitle = {EG 1990-Technical Papers},
editor = {},
title = {{TRIMO A Workstation-Based Interactive System for the Generation, Manipulation, and Display of Surfaces over Arbitrary Topological Meshes}},
author = {Slusallek, Philipp B. and Seidel, Hans-Peter},
year = {1990},
publisher = {Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egtp.19901012}
}