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dc.contributor.authorHoward, T.L.J.en_US
dc.contributor.authorHewitt, W.T.en_US
dc.contributor.authorLarkin, S.en_US
dc.date.accessioned2015-10-05T07:56:30Z
dc.date.available2015-10-05T07:56:30Z
dc.date.issued1990en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egtp.19901014en_US
dc.description.abstractThe Programmer’s Hierarchical Interactive Graphics System (PHIGS) is an International Standard for integrating application modelling and interactive computer graphics. With PHIGS, application models are constructed from hierarchical data structures called structure networks, which may be edited interactively. While structure networks are in principle straightforward to create, organising and managing them correctly is in practice a much more difficult proposition. One of the main difficulties arises from the atomic nature of the traversal process by which structure networks are interpreted for display. This paper draws an analogy between structure network traversal and programming language execution, and presents the PHIGS Debugger, a development tool for PHIGS applications. The PHIGS Debugger supports interactive incremental traversal of structure networks and debugging of the PHIGS Centralised Structure Store, and is a component of the PHIGS Toolkit, an emerging set of portable integrated tools for PHIGS environments. 1en_US
dc.publisherEurographics Associationen_US
dc.titleAN INTERACTIVE DEBUGGER FOR PHIGSen_US
dc.description.seriesinformationEG 1990-Technical Papersen_US
dc.identifier.doi10.2312/egtp.19901014en_US


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