A DDA Octree Traversal Algorithm for Ray Tracing
dc.contributor.author | Sung, Kelvin | en_US |
dc.date.accessioned | 2015-10-05T07:56:47Z | |
dc.date.available | 2015-10-05T07:56:47Z | |
dc.date.issued | 1991 | en_US |
dc.identifier.issn | 1017-4656 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/egtp.19911005 | en_US |
dc.description.abstract | A spatial traversal algorithm for ray tracing that combines the memory efficiency of an octree and the traversal speed of a uniform voxel space is described. A new octree representation is proposed and an implementation of the algorithm based on that representation is presented. Performance of the implementation and other spatial structure traversal algorithms are examined. | en_US |
dc.publisher | Eurographics Association | en_US |
dc.title | A DDA Octree Traversal Algorithm for Ray Tracing | en_US |
dc.description.seriesinformation | EG 1991-Technical Papers | en_US |
dc.identifier.doi | 10.2312/egtp.19911005 | en_US |
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EG1991 Proceedings (Technical Papers)