Constructive Cubes: CSG Evaluation For Display Using Discrete 3-D Scalar Data Sets
Abstract
The algorithm presented in this paper converts a CSG model into a representation for interactive display on an engineering workstation. Called Constructive Cubes, the algorithm extends the standard CSG-point classification algorithm and then employs a popular isosurface generation algorithm, Marching Cubes, to generate a list of polygons that approximates the surface of a CSG model. The polygons may then be interactively displayed, shaded and inspected on a workstation. The algorithm has many advantages over other CSG algorithms. It is straightforward to implement, requiring no complex surface intersection calculations. The algorithm provides an inherent flexibility that allows a user to balance the time/quality trade-off. It is designed to take advantage of current and future advances in both visualization and engineering workstation design.
BibTeX
@inproceedings {10.2312:egtp.19911009,
booktitle = {EG 1991-Technical Papers},
editor = {},
title = {{Constructive Cubes: CSG Evaluation For Display Using Discrete 3-D Scalar Data Sets}},
author = {Breen, David E.},
year = {1991},
publisher = {Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egtp.19911009}
}
booktitle = {EG 1991-Technical Papers},
editor = {},
title = {{Constructive Cubes: CSG Evaluation For Display Using Discrete 3-D Scalar Data Sets}},
author = {Breen, David E.},
year = {1991},
publisher = {Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egtp.19911009}
}