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dc.contributor.authorLuciani, Annieen_US
dc.contributor.authorJimenez, Stephaneen_US
dc.contributor.authorFlorens, Jean Loupen_US
dc.contributor.authorCadoz, Claudeen_US
dc.contributor.authorRaoult, Olivieren_US
dc.date.accessioned2015-10-05T07:56:48Z
dc.date.available2015-10-05T07:56:48Z
dc.date.issued1991en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egtp.19911031en_US
dc.description.abstractPhysical modeling for animation is now firmly established. The present aim is to design and build a structured and well-defined tool rather than merely specific algorithms to simulate physical knowledge. We will first define the basic functions of a modeler - simulator for physical modeling which enables operator gestural control, and where the simulation processes are real time oriented. These constraints cannot be achieved by any kind of models and algorithms. Concerning the theoretical elements, the choice of the underlying Physics and the categorization of interactions will be presented. We will then introduce the Cordis-Anima system, its constructive langage, its real time simulator and its force feedback gestural transducers. Finally, we will describe, with some examples, how we model, simulate and manipulate a large variety of physical objects and scenes with our system.en_US
dc.publisherEurographics Associationen_US
dc.titleComputational Physics : A Modeler - Simulator for animated physical Objectsen_US
dc.description.seriesinformationEG 1991-Technical Papersen_US
dc.identifier.doi10.2312/egtp.19911031en_US


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