Computational Physics : A Modeler - Simulator for animated physical Objects
dc.contributor.author | Luciani, Annie | en_US |
dc.contributor.author | Jimenez, Stephane | en_US |
dc.contributor.author | Florens, Jean Loup | en_US |
dc.contributor.author | Cadoz, Claude | en_US |
dc.contributor.author | Raoult, Olivier | en_US |
dc.date.accessioned | 2015-10-05T07:56:48Z | |
dc.date.available | 2015-10-05T07:56:48Z | |
dc.date.issued | 1991 | en_US |
dc.identifier.issn | 1017-4656 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/egtp.19911031 | en_US |
dc.description.abstract | Physical modeling for animation is now firmly established. The present aim is to design and build a structured and well-defined tool rather than merely specific algorithms to simulate physical knowledge. We will first define the basic functions of a modeler - simulator for physical modeling which enables operator gestural control, and where the simulation processes are real time oriented. These constraints cannot be achieved by any kind of models and algorithms. Concerning the theoretical elements, the choice of the underlying Physics and the categorization of interactions will be presented. We will then introduce the Cordis-Anima system, its constructive langage, its real time simulator and its force feedback gestural transducers. Finally, we will describe, with some examples, how we model, simulate and manipulate a large variety of physical objects and scenes with our system. | en_US |
dc.publisher | Eurographics Association | en_US |
dc.title | Computational Physics : A Modeler - Simulator for animated physical Objects | en_US |
dc.description.seriesinformation | EG 1991-Technical Papers | en_US |
dc.identifier.doi | 10.2312/egtp.19911031 | en_US |
Files in this item
This item appears in the following Collection(s)
-
EG1991 Proceedings (Technical Papers)
EG Conference Proceedings -
EG1991 Proceedings (Technical Papers)