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dc.contributor.authorIhara, Keiichien_US
dc.contributor.authorKawaguchi, Ikkakuen_US
dc.contributor.editorHideaki Uchiyamaen_US
dc.contributor.editorJean-Marie Normanden_US
dc.date.accessioned2022-11-29T07:25:19Z
dc.date.available2022-11-29T07:25:19Z
dc.date.issued2022
dc.identifier.isbn978-3-03868-179-3
dc.identifier.issn1727-530X
dc.identifier.urihttps://doi.org/10.2312/egve.20221274
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egve20221274
dc.description.abstractIn augmented reality (AR), users can place virtual objects anywhere in a real-world room, called AR layout. Although several object manipulation techniques have been proposed in AR, it is difficult to use them for AR layout owing to the difficulty in freely changing the position and size of virtual objects. In this study, we make the World-in-Miniature (WIM) technique available in AR to support AR layout. The WIM technique is a manipulation technique that uses miniatures, which has been proposed as a manipulation technique for virtual reality (VR). Our system uses the AR device's depth sensors to acquire a mesh of the room in real-time to create and update a miniature of a room in real-time. In our system, users can use miniature objects to move virtual objects to arbitrary positions and scale them to arbitrary sizes. In addition, because the miniature object can be manipulated instead of the real-scale object, we assumed that our system will shorten the placement time and reduce the workload of the user. In our previous study, we created a prototype and investigated the properties of manipulating miniature objects in AR. In this study, we conducted an experiment to evaluate how our system can support AR layout. To conduct a task close to the actual use, we used various objects and made the participants design an AR layout of their own will. The results showed that our system significantly reduced workload in physical and temporal demand. Although, there was no significant difference in the total manipulation time.en_US
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Human-centered computing -> Mixed / augmented reality; User interface management systems
dc.subjectHuman centered computing
dc.subjectMixed / augmented reality
dc.subjectUser interface management systems
dc.titleAR Object Layout Method Using Miniature Room Generated from Depth Dataen_US
dc.description.seriesinformationICAT-EGVE 2022 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
dc.description.sectionheadersInteraction
dc.identifier.doi10.2312/egve.20221274
dc.identifier.pages35-43
dc.identifier.pages9 pages


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License