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dc.contributor.authorMiyamoto, Junpeien_US
dc.contributor.authorKoike, Hidekien_US
dc.contributor.authorAmano, Toshiyukien_US
dc.contributor.editorHideaki Uchiyamaen_US
dc.contributor.editorJean-Marie Normanden_US
dc.date.accessioned2022-11-29T07:25:28Z
dc.date.available2022-11-29T07:25:28Z
dc.date.issued2022
dc.identifier.isbn978-3-03868-179-3
dc.identifier.issn1727-530X
dc.identifier.urihttps://doi.org/10.2312/egve.20221280
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egve20221280
dc.description.abstractIn this study, we propose a method for real-world gaze guidance by projecting an image onto a real-world object and changing its appearance based on visual saliency. In the proposed method, an image of the object is first acquired. Next, the image is changed such that the visual prominence of the object is increased and the image is changed so that the visual prominence of other parts of the object is decreased. Finally, the modified image is re-projected onto the object itself. Consequently, the object's appearance and visual prominence are altered, and the user's gaze is focused on the desired object. In this study, we propose an image processing method that changes the saturation of an object. We call this the "saturation filter." A coaxial projector-camera system was used to apply the proposed gaze guidance method proposed in this study to a 3D object. The coaxial projector-camera system does not need to be recalibrated when an object moves. In this study, two experiments were conducted to verify the effectiveness of the proposed method in guiding a viewer's gaze. As a result, it was confirmed that the proposed method can achieve the effect of gaze guidance.en_US
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Human-centered computing -> Human computer interaction; Displays and imagers; Computing methodologies -> Mixed/augmented reality
dc.subjectHuman centered computing
dc.subjectHuman computer interaction
dc.subjectDisplays and imagers
dc.subjectComputing methodologies
dc.subjectMixed/augmented reality
dc.titleGaze Guidance in the Real-world by Changing Color Saturation of Objectsen_US
dc.description.seriesinformationICAT-EGVE 2022 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
dc.description.sectionheadersCognition
dc.identifier.doi10.2312/egve.20221280
dc.identifier.pages91-98
dc.identifier.pages8 pages


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License