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dc.contributor.authorMolina, Elenaen_US
dc.contributor.authorVázquez, Pere-Pauen_US
dc.contributor.editorKrone, Michaelen_US
dc.contributor.editorLenti, Simoneen_US
dc.contributor.editorSchmidt, Johannaen_US
dc.date.accessioned2022-06-02T15:29:10Z
dc.date.available2022-06-02T15:29:10Z
dc.date.issued2022
dc.identifier.isbn978-3-03868-185-4
dc.identifier.urihttps://doi.org/10.2312/evp.20221121
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/evp20221121
dc.description.abstractAccurate selection in cluttered scenes is complex because a high amount of precision is required. In Virtual Reality Environments, it is even worse, because it is more difficult for us to point a small object with our arms in the air. Not only our arms move slightly, but the button/trigger press reduces our weak stability. In this paper, we present two alternatives to the classical ray pointing intended to facilitate the selection of atoms in molecular environments. We have implemented and analyzed such techniques through an informal user study and found that they were highly appreciated by the users. This selection method could be interesting in other crowded environments beyond molecular visualization.en_US
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Human-centered computing --> Interaction design process and methods; Activity centered design
dc.subjectHuman centered computing
dc.subjectInteraction design process and methods
dc.subjectActivity centered design
dc.titleAccurate Molecular Atom Selection in VRen_US
dc.description.seriesinformationEuroVis 2022 - Posters
dc.description.sectionheadersPosters
dc.identifier.doi10.2312/evp.20221121
dc.identifier.pages63-65
dc.identifier.pages3 pages


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License