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dc.contributor.authorUsta, Baranen_US
dc.contributor.authorScandolo, Leonardoen_US
dc.contributor.authorBilleter, Markusen_US
dc.contributor.authorMarroquim, Ricardoen_US
dc.contributor.authorEisemann, Elmaren_US
dc.contributor.editorSteinberger, Markus and Foley, Timen_US
dc.date.accessioned2019-07-11T06:52:40Z
dc.date.available2019-07-11T06:52:40Z
dc.date.issued2019
dc.identifier.isbn978-3-03868-092-5
dc.identifier.issn2079-8687
dc.identifier.urihttps://doi.org/10.2312/hpg.20191195
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/hpg20191195
dc.description.abstractShadow volumes are a popular technique to compute pixel-accurate hard shadows in 3D scenes. Many variants exist that trade off accuracy and efficiency. In this work, we present an artifact-free, efficient, and easy-to-implement stencil shadow volume method. We compare our method to established stencil shadow volume techniques and show that it outperforms the alternatives.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectComputing methodologies
dc.subjectRendering
dc.subjectVisibility
dc.titleA Practical and Efficient Approach for Correct Z-Pass Stencil Shadow Volumesen_US
dc.description.seriesinformationHigh-Performance Graphics - Short Papers
dc.description.sectionheadersRasterization Techniques and Ray-Tracing Applications
dc.identifier.doi10.2312/hpg.20191195
dc.identifier.pages45-49


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