dc.contributor.author | Usta, Baran | en_US |
dc.contributor.author | Scandolo, Leonardo | en_US |
dc.contributor.author | Billeter, Markus | en_US |
dc.contributor.author | Marroquim, Ricardo | en_US |
dc.contributor.author | Eisemann, Elmar | en_US |
dc.contributor.editor | Steinberger, Markus and Foley, Tim | en_US |
dc.date.accessioned | 2019-07-11T06:52:40Z | |
dc.date.available | 2019-07-11T06:52:40Z | |
dc.date.issued | 2019 | |
dc.identifier.isbn | 978-3-03868-092-5 | |
dc.identifier.issn | 2079-8687 | |
dc.identifier.uri | https://doi.org/10.2312/hpg.20191195 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/hpg20191195 | |
dc.description.abstract | Shadow volumes are a popular technique to compute pixel-accurate hard shadows in 3D scenes. Many variants exist that trade off accuracy and efficiency. In this work, we present an artifact-free, efficient, and easy-to-implement stencil shadow volume method. We compare our method to established stencil shadow volume techniques and show that it outperforms the alternatives. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Computing methodologies | |
dc.subject | Rendering | |
dc.subject | Visibility | |
dc.title | A Practical and Efficient Approach for Correct Z-Pass Stencil Shadow Volumes | en_US |
dc.description.seriesinformation | High-Performance Graphics - Short Papers | |
dc.description.sectionheaders | Rasterization Techniques and Ray-Tracing Applications | |
dc.identifier.doi | 10.2312/hpg.20191195 | |
dc.identifier.pages | 45-49 | |