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dc.contributor.authorGoswami, Prashant en_US
dc.contributor.editorAgus, Marco and Corsini, Massimiliano and Pintus, Ruggeroen_US
dc.date.accessioned2019-11-20T08:12:39Z
dc.date.available2019-11-20T08:12:39Z
dc.date.issued2019
dc.identifier.isbn978-3-03868-100-7
dc.identifier.issn2617-4855
dc.identifier.urihttps://doi.org/10.2312/stag.20191365
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/stag20191365
dc.description.abstractIn this paper, we present a physics-driven procedural method for the interactive animation of realistic, single-layered cumulus clouds for the landscape-scale size. Our method employs the coarse units called parcels for the physics simulation and achieves procedural micro-level volumetric amplification based on the macro physics parameters. However, contrary to the previous methods which achieve amplification directly inside the parcels, we make use of the two-dimensional texture called cloud maps to this end. This not only improves the shape and distribution of the cloud cover over the landscape but also boosts the animation efficiency significantly, allowing the overall approach to run at high frame rates, which is verified by the experiments presented in the paper.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectComputing methodologies
dc.subjectAnimation
dc.subjectProcedural animation
dc.titleInteractive Animation of Single-layer Cumulus Clouds Using Cloud Mapen_US
dc.description.seriesinformationSmart Tools and Apps for Graphics - Eurographics Italian Chapter Conference
dc.description.sectionheadersFull Papers
dc.identifier.doi10.2312/stag.20191365
dc.identifier.pages71-78


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