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dc.contributor.authorViagrande, Luigi Claudioen_US
dc.contributor.authorAllegra, Darioen_US
dc.contributor.authorStanco, Filippoen_US
dc.contributor.editorBiasotti, Silvia and Pintus, Ruggero and Berretti, Stefanoen_US
dc.date.accessioned2020-11-12T05:42:01Z
dc.date.available2020-11-12T05:42:01Z
dc.date.issued2020
dc.identifier.isbn978-3-03868-124-3
dc.identifier.issn2617-4855
dc.identifier.urihttps://doi.org/10.2312/stag.20201236
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/stag20201236
dc.description.abstractBézier curve is a useful tool for computer graphic applications. A curved road, a car, a roller coaster are just few examples of objects that could be described by a Bézier curve. The video game industry already used this kind of curves in their products around the late 90', but modern game engines suffer from a lack of integrated plugin capable of manipulating and exploiting the full potential of a curve. Usually, modern game engines rely on external tools for addressing curves manipulation or they just solve some specific problems related to curves, such as animation control. In this paper we propose Curve Design Studio, a novel tool embedded in Unity3D Game Engine for assisting users to solve the main problems related to the use of curves, that may arise during the making process of a video game or any other application made with that game engine. This tool, gives the opportunity to create Bézier curves easily and adapt them to many tasks, by avoiding the use of multiple external tools which solve just one specific problem. Consequently, it guarantees time-saving and lower-complexity in projects development.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectSoftware and its engineering
dc.subjectSoftware creation and management
dc.subjectMathematics of computing
dc.subjectSolvers
dc.subjectComputing methodologies
dc.subjectGraphics systems and interfaces
dc.titleCurve Design Studio: Bézier Curve Integrated Tool for Video Game Developmenten_US
dc.description.seriesinformationSmart Tools and Apps for Graphics - Eurographics Italian Chapter Conference
dc.description.sectionheadersMeshes and Curves
dc.identifier.doi10.2312/stag.20201236
dc.identifier.pages19-25


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