Procedural Generation of Traffic Signs
Abstract
Procedurally-generated virtual urban worlds typically miss plausible signaling objects on the road network, unless they were manually inserted. We present a solution to the problem of procedurally populating a given urban road network with plausible traffic signs. Our tagged graph approach analyzes the road network using a rule-based reasoning mechanism that represents relevant traffic rules, in order to identify potential sign locations. Eventually, a context-based reduction step helps choose the most suitable candidates, taking into account a variety of real-world rules, and determines their actual place and orientation. We discuss the performance and validation of our approach, and conclude that its generality and flexibility make it a very convenient extension to many procedural urban environment applications.
BibTeX
@inproceedings {10.2312:udmv.20161415,
booktitle = {Eurographics Workshop on Urban Data Modelling and Visualisation},
editor = {Vincent Tourre and Filip Biljecki},
title = {{Procedural Generation of Traffic Signs}},
author = {Taal, Fieke C. and Bidarra, Rafael},
year = {2016},
publisher = {The Eurographics Association},
ISSN = {2307-8251},
ISBN = {978-3-03868-013-0},
DOI = {10.2312/udmv.20161415}
}
booktitle = {Eurographics Workshop on Urban Data Modelling and Visualisation},
editor = {Vincent Tourre and Filip Biljecki},
title = {{Procedural Generation of Traffic Signs}},
author = {Taal, Fieke C. and Bidarra, Rafael},
year = {2016},
publisher = {The Eurographics Association},
ISSN = {2307-8251},
ISBN = {978-3-03868-013-0},
DOI = {10.2312/udmv.20161415}
}