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dc.contributor.authorHeadleand, Christopher J.en_US
dc.contributor.authorDay, Thomasen_US
dc.contributor.authorPop, Serban R.en_US
dc.contributor.authorRitsos, Panagiotis D.en_US
dc.contributor.authorJohn, Nigel W.en_US
dc.contributor.editorKatja Bühler and Lars Linsen and Nigel W. Johnen_US
dc.date.accessioned2015-09-14T04:49:10Z
dc.date.available2015-09-14T04:49:10Z
dc.date.issued2015en_US
dc.identifier.isbn978-3-905674-82-8en_US
dc.identifier.issn2070-5786en_US
dc.identifier.urihttp://dx.doi.org/10.2312/vcbm.20151225en_US
dc.description.abstractThe use of electric wheelchairs is inherently risky, as collisions due to lack of control can result in injury for the user, but also potentially for other pedestrians. Introducing new users to powered chairs via virtual reality (VR) provides one possible solution, as it eliminates the risks inherent to the real world during training. However, traditionally simulator technology has been too expensive to make VR a financially viable solution. Also, current simulators lack the natural interaction possible in the real world, limiting their operational value. We present the early stages of a VR, electric wheelchair simulator built using low-cost, consumer level gaming hardware. The simulator makes use use of the the Leap Motion, to provide a level of interaction with the virtual world which has not previously been demonstrated in wheelchair training simulators. Furthermore, the Occulous Rift provides an immersive experience suitable for our training application.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectVirtual realityen_US
dc.titleChallenges and Technologies for Low Cost Wheelchair Simulationen_US
dc.description.seriesinformationEurographics Workshop on Visual Computing for Biology and Medicineen_US
dc.description.sectionheadersPostersen_US
dc.identifier.doi10.2312/vcbm.20151225en_US
dc.identifier.pages207-208en_US


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