Proceedings of the ACM on Computer Graphics and Interactive Techniques 2022 / CGF 5 - 3
Wald, Ingo; Parker, Steven G
Data Parallel Path Tracing with Object Hierarchies
Reshetov, Alexander
Ray/Ribbon Intersections
Schütz, Markus; Kerbl, Bernhard; Wimmer, Michael
Software Rasterization of 2 Billion Points in Real Time
Belcour, Laurent; Deliot, Thomas; Barbier, Wilhem; Soler, Cyril
A Data-Driven Paradigm for Precomputed Radiance Transfer
Yuksel, Cem
High-Performance Polynomial Root Finding for Graphics
Seitz, Kerry A.; Foley, Theresa; Porumbescu, Serban D.; Owens, John D.
Supporting Unified Shader Specialization by Co-opting C++ Features
Benthin, Carsten; Drabinski, Radoslaw; Tessari, Lorenzo; Dittebrandt, Addis
PLOC++ : Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction Revisited
Barbier, Wilhem; Dupuy, Jonathan
Htex: Per-Halfedge Texturing for Arbitrary Mesh Topologies
Adams, Andrew; Sharlet, Dillon
Better Fixed-Point Filtering with Averaging Trees
Thomas, Manu Mathew; Liktor, Gabor; Peters, Christoph; Kim, Sungye; Vaidyanathan, Karthik; Forbes, Angus G.
Temporally Stable Real-Time Joint Neural Denoising and Supersampling
Oberberger, Max; Chajdas, Matthäus G.; Westermann, Rüdiger
Spatiotemporal Variance-Guided Filtering for Motion Blur
Li, Tianyu; Wang, Wenyou; Lin, Daqi; Yuksel, Cem
Virtual Blue Noise Lighting
Josef Spjut; Marc Stamminger; Victor Zordan
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