Computer Graphics Forum 2008 / CGF 27 - 2 




Frontmatter


Liu, L.; Bajaj, C.; Deasy, J. O.; Low, D. A.; Ju, T.
Surface Reconstruction From Non-parallel Curve Networks


Pavic, Darko; Kobbelt, Leif
High-Resolution Volumetric Computation of Offset Surfaces with Feature Preservation


Bogomjakov, Alexander; Gotsman, Craig
Reduced Depth and Visual Hulls of Complex 3D Scenes


Herzog, Robert; Kinuwaki, Shinichi; Myszkowski, Karol; Seidel, Hans-Peter
Render2MPEG: A Perception-based Framework Towards Integrating Rendering and Video Compression


Smith, Kaleigh; Landes, Pierre-Edouard; Thollot, Joelle; Myszkowski, Karol
Apparent Greyscale: A Simple and Fast Conversion to Perceptually Accurate Images and Video


Reitsma, P. S. A.; Andrews, J.; Pollard, N. S.
Effect of Character Animacy and Preparatory Motion on Perceptual Magnitude of Errors in Ballistic Motion


Ziegler, Remo; Croci, Simone; Gross, Markus
Lighting and Occlusion in a Wave-Based Framework


Mattausch, Oliver; Bittner, Jiri; Wimmer, Michael
CHC++: Coherent Hierarchical Culling Revisited


Agus, Marco; Gobbetti, Enrico; Guitian, Jose Antonio Iglesias; Marton, Fabio; Pintore, Giovanni
GPU Accelerated Direct Volume Rendering on an Interactive Light Field Display


Eigensatz, Michael; Sumner, Robert W.; Pauly, Mark
Curvature-Domain Shape Processing


Vallet, B.; Levy, B.
Spectral Geometry Processing with Manifold Harmonics


Brunner, D.; Brunnett, G.
Fast Force Field Approximation and its Application to Skeletonization of Discrete 3D Objects


Wang, Oliver; Davis, James; Chuang, Erika; Rickard, Ian; De Mesa, Krystle; Dave, Chirag
Video Relighting Using Infrared Illumination


Hermans, C.; Vanaken, C.; Mertens, T.; Van Reeth, F.; Bekaert, P.
Augmented Panoramic Video


Corsini, Massimiliano; Callieri, Marco; Cignoni, Paolo
Stereo Light Probe


Schmidt, Ryan; Singh, Karan; Balakrishnan, Ravin
Sketching and Composing Widgets for 3D Manipulation


Bruneton, Eric; Neyret, Fabrice
Real-Time Rendering and Editing of Vector-based Terrains


Schmidt, Ryan; Singh, Karan
Sketch-Based Procedural Surface Modeling and Compositing Using Surface Trees


Kalbe, Thomas; Zeilfelder, Frank
Hardware-Accelerated, High-Quality Rendering Based on Trivariate Splines Approximating Volume Data


Fan, Zhe; Qiu, Feng; Kaufman, Arie E.
Zippy: A Framework for Computation and Visualization on a GPU Cluster


Kanamori, Yoshihiro; Szego, Zoltan; Nishita, Tomoyuki
GPU-based Fast Ray Casting for a Large Number of Metaballs


Reimers, Martin; Seland, Johan
Ray Casting Algebraic Surfaces using the Frustum Form


Da Silva, M.; Abe, Y.; Popovic, J.
Simulation of Human Motion Data using Short-Horizon Model-Predictive Control


Ju, Eunjung; Lee, Jehee
Expressive Facial Gestures From Motion Capture Data


De Aguiar, Edilson; Theobalt, Christian; Thrun, Sebastian; Seidel, Hans-Peter
Automatic Conversion of Mesh Animations into Skeleton-based Animations


Pekelny, Yuri; Gotsman, Craig
Articulated Object Reconstruction and Markerless Motion Capture from Depth Video


Eisemann, M.; De Decker, B.; Magnor, M.; Bekaert, P.; De Aguiar, E.; Ahmed, N.; Theobalt, C.; Sellent, A.
Floating Textures


Eisenacher, C.; Lefebvre, S.; Stamminger, M.
Texture Synthesis From Photographs


Ijiri, Takashi; Mech, Radomir; Igarashi, Takeo; Miller, Gavin
An Example-based Procedural System for Element Arrangement


Steinke, Florian; Hein, Matthias; Peters, Jan; Schoelkopf, Bernhard
Manifold-valued Thin-Plate Splines with Applications in Computer Graphics


Ben-Chen, Mirela; Gotsman, Craig; Bunin, Guy
Conformal Flattening by Curvature Prescription and Metric Scaling


Langer, Torsten; Seidel, Hans-Peter
Higher Order Barycentric Coordinates


Kim, Doyub; Song, Oh-young; Ko, Hyeong-Seok
A Semi-Lagrangian CIP Fluid Solver without Dimensional Splitting


Dobashi, Yoshinori; Matsuda, Yasuhiro; Yamamoto, Tsuyoshi; Nishita, Tomoyuki
A Fast Simulation Method Using Overlapping Grids for Interactions between Smoke and Rigid Objects


Kwatra, Vivek; Mordohai, Philippos; Narain, Rahul; Penta, Sashi Kumar; Carlsonk, Mark; Pollefeys, Marc; Lin, Ming C.
Fluid in Video: Augmenting Real Video with Simulated Fluids


Spillmann, Jonas; Teschner, Matthias
An Adaptive Contact Model for the Robust Simulation of Knots


Arbree, Adam; Walter, Bruce; Bala, Kavita
Single-pass Scalable Subsurface Rendering with Lightcuts


Chang, Chih-Wen; Lin, Wen-Chieh; Ho, Tan-Chi; Huang, Tsung-Shian; Chuang, Jung-Hong
Real-Time Translucent Rendering Using GPU-based Texture Space Importance Sampling


Rump, Martin; Mueller, Gero; Sarlette, Ralf; Koch, Dirk; Klein, Reinhard
Photo-realistic Rendering of Metallic Car Paint from Image-Based Measurements


Shesh, Amit; Chen, Baoquan
Efficient and Dynamic Simplification of Line Drawings


Gutierrez, Diego; Seron, Francisco J.; Munoz, Adolfo; Anson, Oscar
Visualizing Underwater Ocean Optics


Jarosz, Wojciech; Zwicker, Matthias; Jensen, Henrik Wann
The Beam Radiance Estimate for Volumetric Photon Mapping


Ropinski, Timo; Meyer-Spradow, Jennis; Diepenbrock, Stefan; Mensmann, Joerg; Hinrichs, Klaus
Interactive Volume Rendering with Dynamic Ambient Occlusion and Color Bleeding


Shor, Yael; Lischinski, Dani
The Shadow Meets the Mask: Pyramid-Based Shadow Removal


Boettger, Joachim; Preiser, Martin; Balzer, Michael; Deussen, Oliver
Detail-In-Context Visualization for Satellite Imagery


Adams, Andrew; Gelfand, Natasha; Pulli, Kari
Viewfinder Alignment


Hubball, Daniel; Chen, Min; Grant, Phil W.
Image-based Aging Using Evolutionary Computing


Xuey, Su; Wang, Jiaping; Tong, Xin; Dai, Qionghai; Guo, Baining
Image-based Material Weathering


Nguyen, Minh Hoai; Lalonde, Jean-Francois; Efros, Alexei A.; De la Torre, Fernando
Image-based Shaving


Bogomjakov, Alexander; Gotsman, Craig; Isenburg, Martin
Distortion-Free Steganography for Polygonal Meshes


Castellani, U.; Cristani, M.; Fantoni, S.; Murino, V.
Sparse points matching by combining 3D mesh saliency with statistical descriptors


Guennebaud, Gael; Germann, Marcel; Gross, Markus
Dynamic Sampling and Rendering of Algebraic Point Set Surfaces


Forest, Vincent; Barthe, Loic; Paulin, Mathias
Accurate Shadows by Depth Complexity Sampling


Yuksel, Cem; Keyser, John
Deep Opacity Maps


Clarberg, Petrik; Akenine-Moeller, Tomas
Practical Product Importance Sampling for Direct Illumination


Kim, Min H.; Kautz, Jan
Characterization for High Dynamic Range Imaging


Mantiuk, Rafal; Seidel, Hans-Peter
Modeling a Generic Tone-mapping Operator


Mohan, Ankit; Raskar, Ramesh; Tumblin, Jack
Agile Spectrum Imaging: Programmable Wavelength Modulation for Cameras and Projectors