Eurographics 2024 - Education Papers 2024
Marques, Bernardo; Santos, Beatriz Sousa; Dias, Paulo
An Overview of Teaching a Virtual and Augmented Reality Course at Postgraduate Level for Ten Years
Pehlic, Abdulmelik; Augsdörfer, Ursula
Bridging the Distance in Education: Design and Implementation of a Synchronous, Browser-Based VR Remote Teaching Tool
Diller, Florian; Püschel, Fabian; Stockemer, Julian; Böhm, Klaus; Wiebel, Alexander
Holistic Approach to Modular Open Educational Resources for Computer Graphics
Feng, Tony Haoran; Wünsche, Burkhard C.; Denny, Paul; Luxton-Reilly, Andrew; Hooper, Steffan
Can GPT-4 Trace Rays
Kepczynska-Walczak, Anetta; Walczak, Bartosz M.; Zarzycki, Andrzej
The Use of Photogrammetry in Historic Preservation Curriculum: A Comparative Case Study
Anderson, Eike Falk; McLoughlin, Leigh; Gingrich, Oliver; Kanellos, Emmanouil; Adzhiev, Valery
Approaches to Nurturing Undergraduate Research in the Creative Industries - a UK Multi-Institutional Exploration
Hu, Yan; Sundstedt, Veronica; Goswami, Prashant
A Research Methodology Course in a Game Development Curriculum
Silva, Samuel
Tackling Diverse Student Backgrounds and Goals while Teaching an Introductory Visual Computing Course at M.Sc. Level
Nisiotis, Louis
Gaming to Learn: A Pilot Case Study on Students Acceptance of Playing Video Games as a Learning Method
Hooper, Steffan; Wünsche, Burkhard C.; Denny, Paul; Luxton-Reilly, Andrew
Teaching Game Programming in an Upper-level Computing Course Through the Development of a C++ Framework and Middleware
Ribeiro, Roberto Aguiar; Gonçalves, Alexandrino
Preserving Cultural Heritage: An Outstanding Students Digital Game Project On Lusíada Art
Reiser, Susan L.
CS2023: An Update on the 2023 Computer Science Curricular Guidelines
Sousa Santos, Beatriz; Anderson, Eike
EUROGRAPHICS 2024: Education Papers Frontmatter