High-Performance Graphics 2009
Stich, Martin; Friedrich, Heiko; Dietrich, Andreas
Spatial Splits in Bounding Volume Hierarchies
Popov, Stefan; Georgiev, Iliyan; Dimov, Rossen; Slusallek, Philipp
Object Partitioning Considered Harmful: Space Subdivision for BVHs
Kalojanov, Javor; Slusallek, Philipp
A Parallel Algorithm for Construction of Uniform Grids
Sun, Chih-Hao; Lok, Ka-Hang; Tsao, You-Ming; Chang, Chia-Ming; Chien, Shao-Yi
CFU: Multi-Purpose Configurable Filtering Unit for Mobile Multimedia Applications on Graphics Hardware
Monfort, Jordi Roca; Grossman, Mark
Scaling of 3D Game Engine Workloads on Modern Multi-GPU Systems
Whitted, Turner; Kajiya, Jim; Ruf, Erik; Bittner, Ray
Embedded Function Composition
Liu, Fang; Huang, Meng-Cheng; Liu, Xue-Hui; Wu, En-Hua
Efficient Depth Peeling via Bucket Sort
Fatahalian, Kayvon; Luong, Edward; Boulos, Solomon; Akeley, Kurt; Mark, William R.; Hanrahan, Pat
Data-Parallel Rasterization of Micropolygons with Defocus and Motion Blur
Djeu, Peter; Keely, Sean; Hunt, Warren
Accelerating Shadow Rays Using Volumetric Occluders and Modified kd-Tree Traversal
McGuire, Morgan; Luebke, David
Hardware-Accelerated Global Illumination by Image Space Photon Mapping
Robison, Austin; Shirley, Peter
Image Space Gathering
Patney, Anjul; Ebeida, Mohamed S.; Owens, John D.
Parallel View-Dependent Tessellation of Catmull-Clark Subdivision Surfaces
Reshetov, Alexander
Morphological Antialiasing
Jin, Bongjun; Ihm, Insung; Chang, Byungjoon; Park, Chanmin; Lee, Wonjong; Jung, Seokyoon
Selective and Adaptive Supersampling for Real-Time Ray Tracing
Benthin, Carsten; Wald, Ingo
Efficient Ray Traced Soft Shadows using Multi-Frusta Tracing
Aila, Timo; Laine, Samuli
Understanding the Efficiency of Ray Traversal on GPUs
Tsakok, John A.
Faster Incoherent Rays: Multi-BVH Ray Stream Tracing
Billeter, Markus; Olsson, Ola; Assarsson, Ulf
Efficient Stream Compaction on Wide SIMD Many-Core Architectures
Vineet, Vibhav; Harish, Pawan; Patidar, Suryakant; Narayanan, P. J.
Fast Minimum Spanning Tree for Large Graphs on the GPU
Hoberock, Jared; Lu, Victor; Jia, Yuntao; Hart, John C.
Stream Compaction for Deferred Shading