Pacific Graphics Short Papers 2016
Eitan Grinspun; Bernd Bickel; Yoshinori Dobashi
PG 2016 Short Papers: Frontmatter
Laursen, Lasse Farnung; Koyama, Yuki; Chen, Hsiang-Ting; Garces, Elena; Gutierrez, Diego; Harper, Richard; Igarashi, Takeo
Icon Set Selection via Human Computation
Wong, Sai-Keung; Wang, Yu-Shuen; Tang, Pao-Kun; Tsai, Tsung-Yu
Optimized Route for Crowd Evacuation
Tokuyoshi, Yusuke
Modified Filtered Importance Sampling for Virtual Spherical Gaussian Lights
Ballester-Ripoll, Rafael; Pajarola, Renato
Compressing Bidirectional Texture Functions via Tensor Train Decomposition
Igarashi, Yuki; Igarashi, Takeo; Mitani, Jun
Computational Design of Iris Folding Patterns
Todo, Hideki; Yamaguchi, Yasushi
Reflectance and Shape Estimation for Cartoon Shaded Objects
Levinkov, Evgeny; Tompkin, James; Bonneel, Nicolas; Kirchhoff, Steffen; Andres, Bjoern; Pfister, Hanspeter
Interactive Multicut Video Segmentation
He, Jingwu; Zhou, Wenzhe; Wang, Linbo; Zhang, Hongjie; Guo, Yanwen
Viewpoint Selection for Taking a good Photograph of Architecture
Zheng, Jinta; Zhang, Tianjin; Qin, Jing
Local Detail Enhancement for Volume Rendering under Global Illumination
Murai, Akihiko; Hong, Q. Youn; Yamane, Katsu; Hodgins, Jessica K.
Dynamic Skin Deformation Simulation Using Musculoskeletal Model and Soft Tissue Dynamics