Pacific Graphics Short Papers 2016




Eitan Grinspun; Bernd Bickel; Yoshinori Dobashi
PG 2016 Short Papers: Frontmatter


Laursen, Lasse Farnung; Koyama, Yuki; Chen, Hsiang-Ting; Garces, Elena; Gutierrez, Diego; Harper, Richard; Igarashi, Takeo
Icon Set Selection via Human Computation


Wong, Sai-Keung; Wang, Yu-Shuen; Tang, Pao-Kun; Tsai, Tsung-Yu
Optimized Route for Crowd Evacuation


Tokuyoshi, Yusuke
Modified Filtered Importance Sampling for Virtual Spherical Gaussian Lights


Ballester-Ripoll, Rafael; Pajarola, Renato
Compressing Bidirectional Texture Functions via Tensor Train Decomposition


Igarashi, Yuki; Igarashi, Takeo; Mitani, Jun
Computational Design of Iris Folding Patterns


Todo, Hideki; Yamaguchi, Yasushi
Reflectance and Shape Estimation for Cartoon Shaded Objects


Levinkov, Evgeny; Tompkin, James; Bonneel, Nicolas; Kirchhoff, Steffen; Andres, Bjoern; Pfister, Hanspeter
Interactive Multicut Video Segmentation


He, Jingwu; Zhou, Wenzhe; Wang, Linbo; Zhang, Hongjie; Guo, Yanwen
Viewpoint Selection for Taking a good Photograph of Architecture


Zheng, Jinta; Zhang, Tianjin; Qin, Jing
Local Detail Enhancement for Volume Rendering under Global Illumination


Murai, Akihiko; Hong, Q. Youn; Yamane, Katsu; Hodgins, Jessica K.
Dynamic Skin Deformation Simulation Using Musculoskeletal Model and Soft Tissue Dynamics