Computer Graphics Forum 2006 / CGF 25 - 3
Edelsbrunner, Herbert
A Primer on Topological Persistence
Klein, Reinhard
Data Preparation for Real-time High Quality Rendering of Complex Models
Stam, Jos
Towards a Unified Dynamical Solver for Computer Graphics
Preface
Augsdoerfer, U.H.; Dodgson, N.A.; Sabin, M.A.
Tuning Subdivision by Minimising Gaussian Curvature Variation Near Extraordinary Vertices
Olson, Matt; Zhang , Hao
Silhouette Extraction in Hough Space
Ji, Zhongping; Liu, Ligang; Chen, Zhonggui; Wang, Guojin
Easy Mesh Cutting
Roger, David; Holzschuch, Nicolas
Accurate Specular Reflections in Real-Time
Lehtinen, Jaakko; Laine, Samuli; Aila, Timo
An Improved Physically-Based Soft Shadow Volume Algorithm
Popescu, Voicu; Mei, Chunhui; Dauble, Jordan; Sacks, Elisha
Reflected-Scene Impostors for Realistic Reflections at Interactive Rates
Kim, Junho; Choe, Sungyul; Lee, Seungyong
Multiresolution Random Accessible Mesh Compression
Gobbetti, E.; Marton, F.; Cignoni, P.; Di Benedetto, M.; Ganovelli, F.
C-BDAM - Compressed Batched Dynamic Adaptive Meshes for Terrain Rendering
Chen, Chih-Chun; Chuang, Jung-Hong
Texture Adaptation for Progressive Meshes
Fan, Shaohua; Chenney, Stephen; Hu, Bo; Tsui, Kam-Wah; Lai, Yu-chi
Optimizing Control Variate Estimators for Rendering
W.Y. Lam, Michael; V.G. Baranoski, Gladimir
A Predictive Light Transport Model for the Human Iris
Mueller, Gero; Sarlette, Ralf; Klein, Reinhard
Data-driven Local Coordinate Systems for Image-Based Rendering
Jenke, P.; Wand, M.; Bokeloh, M.; Schilling, A.; Strasser, W.
Bayesian Point Cloud Reconstruction
Sharf, Andrei; Lewiner, Thomas; Shamir, Ariel; Kobbelt, Leif; Cohen-Or, Daniel
Competing Fronts for Coarse-to-Fine Surface Reconstruction
Boubekeur, Tamy; Heidrich, Wolfgang; Granier, Xavier; Schlick, Christophe
Volume-Surface Trees
Johnson, M.; Brostow, G. J.; Shotton, J.; Arandjelovic, O.; Kwatra, V.; Cipolla, R.
Semantic Photo Synthesis
Yoshida, Akiko; Mantiuk, Rafal; Myszkowski, Karol; Seidel, Hans-Peter
Analysis of Reproducing Real-World Appearance on Displays of Varying Dynamic Range
Smith, Kaleigh; Krawczyk, Grzegorz; Myszkowski, Karol; Seidel, Hans-Peter
Beyond Tone Mapping: Enhanced Depiction of Tone Mapped HDR Images
Rhee, Taehyun; Lewis, J.P.; Neumann, Ulrich
Real-Time Weighted Pose-Space Deformation on the GPU
Shiratori, Takaaki; Nakazawa, Atsushi; Ikeuchi, Katsushi
Dancing-to-Music Character Animation
Heck, Rachel; Kovar, Lucas; Gleicher, Michael
Splicing Upper-Body Actions with Locomotion
Loviscach, J.
Wrinkling Coarse Meshes on the GPU
Baxter, William; Anjyo, Ken-ichi
Latent Doodle Space
Yoon, Seung-Hyun; Kim, Myung-Soo
Sweep-based Freeform Deformations
Gress, Alexander; Guthe, Michael; Klein, Reinhard
GPU-based Collision Detection for Deformable Parameterized Surfaces
Yoon, Sung-Eui; Manocha, Dinesh
Cache-Efficient Layouts of Bounding Volume Hierarchies
Guenther, Johannes; Friedrich, Heiko; Wald, Ingo; Seidel, Hans-Peter; Slusallek, Philipp
Ray Tracing Animated Scenes using Motion Decomposition
Schreiner, John; Scheidegger, Carlos E.; Fleishman, Shachar; Silva, Claudio T.
Direct (Re)Meshing for Efficient Surface Processing
Marinov, Martin; Kobbelt, Leif
A Robust Two-Step Procedure for Quad-Dominant Remeshing
Grinspun, Eitan; Gingold, Yotam; Reisman, Jason; Zorin, Denis
Computing discrete shape operators on general meshes
Willis, Philip
Projective Alpha Colour
Guan, Yu; Chen, Wei; Liang, Xiao; Ding, Ziang; Peng, Qunsheng
Easy Matting - A Stroke Based Approach for Continuous Image Matting
Grundland, Mark; Vohra, Rahul; Williams, Gareth P.; Dodgson, Neil A.
Cross Dissolve Without Cross Fade: Preserving Contrast, Color and Salience in Image Compositing
Jang, Yun; Botchen, Ralf P.; Lauser, Andreas; Ebert, David S.; Gaither, Kelly P.; Ertl, Thomas
Enhancing the Interactive Visualization of Procedurally Encoded Multifield Data with Ellipsoidal Basis Functions
Rezk-Salama, Christof; Kolb, Andreas
Opacity Peeling for Direct Volume Rendering
Weinkauf, T.; Theisel, H.; Hege, H.-C.; Seidel, H.-P.
Topological Structures in Two-Parameter-Dependent 2D Vector Fields
Ijiri, T.; Owada, S.; Igarashi, T.
Seamless Integration of Initial Sketching and Subsequent Detail Editing in Flower Modeling
Decaudin, Philippe; Julius, Dan; Wither, Jamie; Boissieux, Laurence; Sheffer, Alla; Cani, Marie-Paule
Virtual Garments: A Fully Geometric Approach for Clothing Design
Walder, C.; Schoelkopf, B.; Chapelle, O.
Implicit Surface Modelling with a Globally Regularised Basis of Compact Support
Blanz, V.; Albrecht, I.; Haber, J.; Seidel, H.-P.
Creating Face Models from Vague Mental Images
Bahmutov, Gleb; Popescu, Voicu; Mudure, Mihai
Efficient Large Scale Acquisition of Building Interiors
Barla, Pascal; Breslav, Simon; Thollot, Joelle; Sillion, Francois; Markosian, Lee
Stroke Pattern Analysis and Synthesis