Computer Graphics Forum 2001 / CGF 20 - 3
Rushmeier, H.
Rendering: Input and Output
Hecker, Chris
Why Games Will Be the Preeminent Art Form of the 21stCentury
Gross, Markus
Are Points the Better Graphics Primitives?
Buehler, Katja
Linear Interval Estimations for Parametric Objects Theory and Application
Lane, JRT; Lalioti, V.
Reflective Interaction in Virtual Environments
Staadt, Oliver G.; Naf, Martin; Lamboray, Edouard; Wurmlin, Stephan
JAPE: A Prototyping System for Collaborative Virtual Environments
Teler, Eyal; Lischinski, Dani
Streaming of Complex 3D Scenes for Remote Walkthroughs
Felkel, Petr; Bruckschwaiger, Mario; Wegenkittl, Rainer
Implementation and Complexity of the Watershed-from-Markers Algorithm Computed as a Minimal Cost Forest
Breen, David E.; Mauch, Sean; Whitaker, Ross T.; Mao, Jia
3D Metamorphosis Between Different Types of Geometric Models
Nguyen, Ky Giang; Saupe, Dietmar
Rapid High Quality Compression of Volume Data for Visualization
Kunimatsu, A.; Watanabe, Y.; Fujii, H.; Saito, T.; Hiwada, K.; Takahashi, T.; Ueki, H.
Fast simulation and rendering techniques for fluid objects
Durikovic, Roman
Animation of Soap Bubble Dynamics, Cluster Formation and Collision
Harris, Mark J.; Lastra, Anselmo
Real-Time Cloud Rendering
Rushmeier, Holly; Balmelli, Laurent; Bernardini, Fausto
Horizon Map Capture
Eckstein, Ilya; Surazhsky, Vitaly; Gotsman, Craig
Texture Mapping with Hard Constraints
Iwakiri, Yuya; Kaneko, Toyohisa
PC-based Real-time Texture Painting on Real World Objects
Bourguignon, David; Cani, Marie-Paule; Drettakis, George
Drawing for Illustration and Annotation in 3D
Way, Der-Lor; Shih, Zen-Chung
The Synthesis of Rock Textures in Chinese Landscape Painting
Kang, Hyung Woo; Pyo, Soon Hyoung; Anjyo, Ken-ichi; Shin, Sung Yong
Tour Into the Picture using a Vanishing Line and its Extension to Panoramic Images
Haber, Jorg; Myszkowski, Karol; Yamauchi, Hitoshi; Seidel, Hans-Peter
Perceptually Guided Corrective Splatting
Wald, Ingo; Slusallek, Philipp; Benthin, Carsten; Wagner, Markus
Interactive Rendering with Coherent Ray Tracing
Schirmacher, Hartmut; Ming, Li; Seidel, Hans-Peter
On-the-Fly Processing of Generalized Lumigraphs
Halper, Nicolas; Helbing, Ralf; Strothotte, Thomas
A Camera Engine for Computer Games: Managing the Trade-Off Between Constraint Satisfaction and Frame Coherence
Freudenberg, Bert; Masuch, Maic; Strothotte, Thomas
Walk-Through Illustrations: Frame-Coherent Pen-and-Ink Style in a Game Engine
Oshita, Masaki; Makinouchi, Akifumi
A Dynamic Motion Control Technique for Human-like Articulated Figures
Gibson, Simon; Howard, Toby; Hubbold, Roger
Flexible Image-Based Photometric Reconstruction using Virtual Light Sources
Shacked, Ram; Lischinski, Dani
Automatic Lighting Design using a Perceptual Quality Metric
Ershov, Sergey; Kolchin, Konstantin; Myszkowski, Karol
Rendering Pearlescent Appearance Based On Paint-Composition Modelling
Rose III, Charles F.; Sloan, Peter-Pike J.; Cohen, Michael F.
Artist-Directed Inverse-Kinematics Using Radial Basis Function Interpolation
Kitamura, Yoshifumi; Higashi, Tomohiko; Iida, Takayuki; Kishino, Fumio
Interactive Computer Animation of Hand Gestures using Status Estimation with Multiple Regression Analysis
Vassilev, T.; Spanlang, B.; Chrysanthou, Y.
Fast Cloth Animation on Walking Avatars
Serpaggi, Xavier; Peroche, Bernard
An Adaptive Method for Indirect Illumination Using Light Vectors
Granier, Xavier; Drettakis, George
Incremental Updates for Rapid Glossy Global Illumination
Szirmay-Kalos, Laszlo; Csonka, Ferenc; Antal, Gyorgy
Global Illumination as a Combination of Continuous Random Walk and Finite-Element Based Iteration
Rocchini, C.; Cignoni, P.; Montani, C.; Pingi, P.; Scopigno, R.
A low cost 3D scanner based on structured light
Monzani, Jean-Sebastien; Caicedo, Angela; Thalmann, Daniel
Integrating Behavioural Animation Techniques
Hauth, Michael; Etzmuss, Olaf
A High Performance Solver for the Animation of Deformable Objects using Advanced Numerical Methods
Hadap, Sunil; Magnenat-Thalmann, Nadia
Modeling Dynamic Hair as a Continuum
Reissell, L.-M.; Pai, Dinesh K.
Modeling Stochastic Dynamical Systems for Interactive Simulation
Wu, Xunlei; Downes, Michael S.; Goktekin, Tolga; Tendick, Frank
Adaptive Nonlinear Finite Elements for Deformable Body Simulation Using Dynamic Progressive Meshes
Tanaka, Satoshi; Shibata, Akihiro; Yamamoto, Hiroaki; Kotsuru, Hisakiyo
Generalized Stochastic Sampling Method for Visualization and Investigation of Implicit Surfaces
Ohtake, Yutaka; Belyaev, Alexander G.
Mesh Optimization for Polygonized Isosurfaces
Mora, B.; Jessel, J.P.; Caubet, R.
Visualization of Isosurfaces with Parametric Cubes
Watanabe, Kouki; Belyaev, Alexander G.
Detection of Salient Curvature Features on Polygonal Surfaces
Vorsatz, J.; Rossl, C.; Kobbelt, L. P.; Seidel, H.-P.
Feature Sensitive Remeshing
Botsch, Mario; Kobbelt, Leif
Resampling Feature and Blend Regions in Polygonal Meshes for Surface Anti-Aliasing
Wonka, Peter; Wimmer, Michael; Sillion, Francois X.
Instant Visibility
Roth, S. H. Martin; Diezi, Patrick; Gross, Markus H.
Ray Tracing Triangular Bezier Patches
Brunet, Pere; Navazo, Isabel; Rossignac, Jarek; Saona-Vazquez, Carlos
Hoops: 3D Curves as Conservative Occluders for Cell-Visibility
Westermann, Rudiger; Rezk-Salama, Christof
Real-Time Volume Deformations
Csebfalvi, Balazs; Mroz, Lukas; Hauser, Helwig; Konig, Andreas; Groller, Eduard
Fast Visualization of Object Contours by Non-Photorealistic Volume Rendering
Tricoche, X.; Scheuermann, G.; Hagen, H.
Tensor Topology Tracking: A Visualization Method for Time-Dependent 2D Symmetric Tensor Fields
Maillot, Jerome; Stam, Jos
A Unified Subdivision Scheme for Polygonal Modeling
Alliez, Pierre; Desbrun, Mathieu
Valence-Driven Connectivity Encoding for 3D Meshes
Boissonnat, Jean-Daniel; Cazals, Frederic
Coarse-to-fine surface simplification with geometric guarantees
Ehmann, Stephen A.; Lin, Ming C.
Accurate and Fast Proximity Queries Between Polyhedra Using Convex Surface Decomposition
Ivanov, D.; Kuzmin, Ye.
Spatial Patches - A Primitive for 3D Model Representation