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dc.contributor.authorKlein, Reinharden_US
dc.date.accessioned2015-02-21T14:30:22Z
dc.date.available2015-02-21T14:30:22Z
dc.date.issued2006en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2006.00943.xen_US
dc.description.abstractThe capability of current 3D acquisition systems to digitize the geometry reflection behaviour of objects as well as the sophisticated application of CAD techniques lead to rapidly growing digital models which pose new challenges for interaction and visualization. Due to the sheer size of the geometry as well as the texture and reflection data which are often in the range of several gigabytes, efficient techniques for analyzing, compressing and rendering are needed. In this talk I will present some of the research we did in our graphics group over the past years motivated by industrial partners in order to automate the data preparation step and allow for real-time high quality rendering e.g. in the context of VR-applications. Strength and limitations of the different techniques will be discussed and future challenges will be identified. The presentation will go along with live demonstrations.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing, Incen_US
dc.titleData Preparation for Real-time High Quality Rendering of Complex Modelsen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume25en_US
dc.description.number3en_US
dc.identifier.doi10.1111/j.1467-8659.2006.00943.xen_US
dc.identifier.pagesxviii-xviiien_US


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