Browsing PG2016short by Subject "I.3.7 [Computer Graphics]"
Now showing items 1-4 of 4
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Dynamic Skin Deformation Simulation Using Musculoskeletal Model and Soft Tissue Dynamics
(The Eurographics Association, 2016)Deformation of skin and muscle is essential for bringing an animated character to life. This deformation is difficult to animate in a realistic fashion using traditional techniques because of the subtlety of the skin ... -
Local Detail Enhancement for Volume Rendering under Global Illumination
(The Eurographics Association, 2016)We present a novel method for realistic perception enhanced volume rendering. Compared with traditional lighting systems, that either tend to eliminate important local shapes and details in volume data or cannot offer ... -
Modified Filtered Importance Sampling for Virtual Spherical Gaussian Lights
(The Eurographics Association, 2016)This paper proposes a modification of the filtered importance sampling (FIS) method, and improves the quality of virtual spherical Gaussian light (VSGL) based real-time glossy indirect illumination using this modification. ... -
Optimized Route for Crowd Evacuation
(The Eurographics Association, 2016)An evacuation plan helps people move away from an area or a building. To achieve a fast evacuation, we present an algorithm to compute the optimal route for each local region. The idea is to reduce congestion and to maximize ...