Browsing PG2016short by Subject "and texture"
Now showing items 1-2 of 2
-
Local Detail Enhancement for Volume Rendering under Global Illumination
(The Eurographics Association, 2016)We present a novel method for realistic perception enhanced volume rendering. Compared with traditional lighting systems, that either tend to eliminate important local shapes and details in volume data or cannot offer ... -
Modified Filtered Importance Sampling for Virtual Spherical Gaussian Lights
(The Eurographics Association, 2016)This paper proposes a modification of the filtered importance sampling (FIS) method, and improves the quality of virtual spherical Gaussian light (VSGL) based real-time glossy indirect illumination using this modification. ...