Now showing items 1-2 of 2

    • Local Detail Enhancement for Volume Rendering under Global Illumination 

      Zheng, Jinta; Zhang, Tianjin; Qin, Jing (The Eurographics Association, 2016)
      We present a novel method for realistic perception enhanced volume rendering. Compared with traditional lighting systems, that either tend to eliminate important local shapes and details in volume data or cannot offer ...
    • Modified Filtered Importance Sampling for Virtual Spherical Gaussian Lights 

      Tokuyoshi, Yusuke (The Eurographics Association, 2016)
      This paper proposes a modification of the filtered importance sampling (FIS) method, and improves the quality of virtual spherical Gaussian light (VSGL) based real-time glossy indirect illumination using this modification. ...