Browsing ICAT-EGVE2018 by Subject "centered computing"
Now showing items 1-11 of 11
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AR based Self-sports Learning System using Decayed Dynamic TimeWarping Algorithm
(The Eurographics Association, 2018)A self-sports learning system that provides users with real-time multimodal feedback about differences between a user's motion and an expert's motion is proposed. We also propose the Decayed Dynamic Time Warping algorithm, ... -
Blowing in the Wind: Increasing Copresence with a Virtual Human via Airflow Influence in Augmented Reality
(The Eurographics Association, 2018)In a social context where two or more interlocutors interact with each other in the same space, one's sense of copresence with the others is an important factor for the quality of communication and engagement in the ... -
BuzzwireVR: An Immersive Game to Supplement Fine-Motor Movement Therapy
(The Eurographics Association, 2018)Recovery of upper-body fine-motor skills after brain trauma, e.g. after a stroke, involves a long process of movement rehabilitation. When the arms and hands are affected patients often spend many hours exercising in order ... -
Effects of Embodiment on Generic and Content-Specific Intelligent Virtual Agents as Exhibition Guides
(The Eurographics Association, 2018)Intelligent Virtual Agents (IVAs) received enormous attention in recent years due to significant improvements in voice communication technologies and the convergence of different research fields such as Machine Learning, ... -
Individualized Calibration of Rotation Gain Thresholds for Redirected Walking
(The Eurographics Association, 2018)Redirected walking allows the exploration of large virtual environments within a limited physical space. To achieve this, redirected walking algorithms must maximize the rotation gains applied while remaining imperceptible ... -
A Novel Approach for Cooperative Motion Capture (COMOCAP)
(The Eurographics Association, 2018)Conventional motion capture (MOCAP) systems, e.g., optical systems, typically perform well for one person, but less so for multiple people in close proximity. Measurement quality can decline with distance, and even drop ... -
Positioning of Subtitles in Cinematic Virtual Reality
(The Eurographics Association, 2018)Cinematic Virtual Reality has been increasing in popularity in recent years.Watching 360 degree movies with a head mounted display, the viewer can freely choose the direction of view and thus the visible section of the ... -
Safe Walking Zones: Visual Guidance for Redirected Walking in Confined Real-World Spaces
(The Eurographics Association, 2018)Walking is usually considered the most natural form of self-motion in a virtual environment (VE). However, the confined physical workspace of typical virtual reality (VR) labs often prevents natural exploration of larger ... -
Soft Finger-tip Sensing Probe Based on Haptic Primary Colors
(The Eurographics Association, 2018)This paper describes a novel tactile sensing probe based on haptic primary colors (HPCs) and a tactile classifying system. We developed a finger-type soft tactile probe incorporating a sensor to measure three physical ... -
Usability of Augmented Reality in Aeronautic Maintenance, Repair and Overhaul
(The Eurographics Association, 2018)Augmented Reality (AR) is a strong growing research topic in several areas including industry, training, art and entertainment. AR can help users to achieve very complex tasks by enhancing their vision with useful and ... -
Virtual Fixtures in VR - Perceptual Overlays for Assisted Teleoperation, Teleprogramming and Learning
(The Eurographics Association, 2018)Current advances in mixed reality (MR) technology achieves both, making the sensations more immersive and plausible, but also increase the utilization of these technologies in robotics. Their low-cost and the low effort ...