Browsing ICAT-EGVE2018 by Title
Now showing items 1-20 of 29
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Adaptive Filtering of Physical-Virtual Artifacts for Synthetic Animatronics
(The Eurographics Association, 2018)Spatial Augmented Reality (SAR), e.g., based on monoscopic projected imagery on physical three-dimensional (3D) surfaces, can be particularly well-suited for ad hoc group or multi-user augmented reality experiences since ... -
Analysis of Spatio-temporal Data in Virtual Historic Spaces
(The Eurographics Association, 2018)This paper presents a virtual reality workflow for citizen engagement in the management of neglected historic sites in contested cities, such as Nicosia, Cyprus, the last divided capital of Europe. It is contextualized in ... -
AR based Self-sports Learning System using Decayed Dynamic TimeWarping Algorithm
(The Eurographics Association, 2018)A self-sports learning system that provides users with real-time multimodal feedback about differences between a user's motion and an expert's motion is proposed. We also propose the Decayed Dynamic Time Warping algorithm, ... -
Blowing in the Wind: Increasing Copresence with a Virtual Human via Airflow Influence in Augmented Reality
(The Eurographics Association, 2018)In a social context where two or more interlocutors interact with each other in the same space, one's sense of copresence with the others is an important factor for the quality of communication and engagement in the ... -
BuzzwireVR: An Immersive Game to Supplement Fine-Motor Movement Therapy
(The Eurographics Association, 2018)Recovery of upper-body fine-motor skills after brain trauma, e.g. after a stroke, involves a long process of movement rehabilitation. When the arms and hands are affected patients often spend many hours exercising in order ... -
Compression Of 16K Video For Mobile VR Playback Over 4K Streams
(The Eurographics Association, 2018)Mobile virtual reality headset devices are currently constrained to playing back 4K video streams for hardware, network, and performance reasons. This strongly limits the quality of 360 degrees videos over 4K streams; which ... -
Effects of Embodiment on Generic and Content-Specific Intelligent Virtual Agents as Exhibition Guides
(The Eurographics Association, 2018)Intelligent Virtual Agents (IVAs) received enormous attention in recent years due to significant improvements in voice communication technologies and the convergence of different research fields such as Machine Learning, ... -
Equivalent Physical Constant Hypothesis for Skill Transmission in Scale Conversion Telexistence
(The Eurographics Association, 2018)Scale conversion telexistence can have an inconsistency in the motions of a human and robot of different scales. We assumed that the inconsistency is caused by the different apparent physical constants for the human and ... -
Error Correction in Redirection: Rotational Manipulation for Natural Walking and Control of Walking Paths
(The Eurographics Association, 2018)This study proposes a novel rotational manipulation method for redirection when users attempt to turn around a corner within a virtual environment. The basic manipulation of conventional redirection can be classified into ... -
Feasibility Study of an Augmented Reality System for People with Dementia
(The Eurographics Association, 2018)While augmented reality (AR) can be valuable in therapy with people with dementia (PwD), when designing an AR system for PwD, it is important to understand how PwD interact with to such systems. Here we discuss an experiment ... -
Frontmatter: ICAT-EGVE 2018 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
(The Eurographics Association, 2018) -
Geometrical Algorithms for Real Time Sound Rendering Using Intelligent Prioritization
(The Eurographics Association, 2018)Geometrical algorithms have been the main subject of research in the field of real time sound rendering. These algorithms are variants of the image source and ray tracing algorithms, enhanced with improvements that speed ... -
HTC Vive Pro Time Performance Benchmark for Scientific Research
(The Eurographics Association, 2018)Widespread availability of consumer-level virtual reality (VR) devices creates a venue for their massive use in psychology and neuroscience research. The application of VR to scientific research however poses significant ... -
Individualized Calibration of Rotation Gain Thresholds for Redirected Walking
(The Eurographics Association, 2018)Redirected walking allows the exploration of large virtual environments within a limited physical space. To achieve this, redirected walking algorithms must maximize the rotation gains applied while remaining imperceptible ... -
Invisible Long Arm Illusion: Illusory Body Ownership by Synchronous Movement of Hands and Feet
(The Eurographics Association, 2018)We feel as if a fake body is our own body by synchronicity between the fake body and the actual body (illusory body ownership) even if the body has a different shape. In our previous study, we showed that illusory body ... -
Materiality Manipulation by Light-Field Projection from Reflectance Analysis
(The Eurographics Association, 2018)In this paper, we report a method for changing the appearance of an object to different colors as a function of viewing perspective with multiple projectors and cameras. If such appearance manipulation becomes possible, ... -
A Novel Approach for Cooperative Motion Capture (COMOCAP)
(The Eurographics Association, 2018)Conventional motion capture (MOCAP) systems, e.g., optical systems, typically perform well for one person, but less so for multiple people in close proximity. Measurement quality can decline with distance, and even drop ... -
Positioning of Subtitles in Cinematic Virtual Reality
(The Eurographics Association, 2018)Cinematic Virtual Reality has been increasing in popularity in recent years.Watching 360 degree movies with a head mounted display, the viewer can freely choose the direction of view and thus the visible section of the ... -
Safe Walking Zones: Visual Guidance for Redirected Walking in Confined Real-World Spaces
(The Eurographics Association, 2018)Walking is usually considered the most natural form of self-motion in a virtual environment (VE). However, the confined physical workspace of typical virtual reality (VR) labs often prevents natural exploration of larger ... -
Scalable Autostereoscopic Display with Temporal Division Method
(The Eurographics Association, 2018)Science-fiction has frequently depicted people directly interacting with life-size autostereoscopic images projected from the walls of buildings in public places. In this paper, we present a large modularized autostereoscopic ...