Now showing items 1-15 of 15

    • Capturing Fonts in the Wild 

      Kolár, Martin; Hradiš, Michal; Zemcík, Pavel (The Eurographics Association, 2020)
      Editing text in photographs requires the ability to find the same font, which is impossible in many settings, such as historical or manually painted text. We present a method of extracting the font from a single photographed ...
    • Comparison and Integration of Erosion Evaluation Methods for Rheumatic Degenerative Diseases 

      Paccini, Martina; Patanè, Giuseppe; Spagnuolo, Michela (The Eurographics Association, 2020)
      Monitoring the development of degenerative rheumatic diseases is at the core of an efficient medical evaluation of the patient. Acquiring information on the pathology progression, indeed, helps to personalize the therapy ...
    • Curve Design Studio: Bézier Curve Integrated Tool for Video Game Development 

      Viagrande, Luigi Claudio; Allegra, Dario; Stanco, Filippo (The Eurographics Association, 2020)
      Bézier curve is a useful tool for computer graphic applications. A curved road, a car, a roller coaster are just few examples of objects that could be described by a Bézier curve. The video game industry already used this ...
    • Deep-learning Alignment for Handheld 3D Acquisitions: A new Densematch Dataset for an Extended Comparison 

      Lombardi, Marco; Savardi, Mattia; Signoroni, Alberto (The Eurographics Association, 2020)
      Promising solutions for the alignment of 3D views based on representation learning approaches have been proposed very recently. The potentials of these solutions that could positively affect the 3D object registration has ...
    • Extracting Ordered Iso-Geodesic Points on the Mesh 

      Tortorici, Claudio; Werghi, Naoufel; Berretti, Stefano (The Eurographics Association, 2020)
      The mesh manifold is one of the most used modalities for representing 3D objects. Although it provides a fully connected not oriented structure, it has some drawback when compared to the grid of pixels of a still image. ...
    • A First Step Towards Cage-based Deformation in Virtual Reality 

      Scalas, Andreas; Zhu, Yuanju; Giannini, Franca; Lou, Ruding; Lupinetti, Katia; Monti, Marina; Mortara, Michela; Spagnuolo, Michela (The Eurographics Association, 2020)
      The advent of low cost technologies makes the use of immersive virtual environments more interesting for several application contexts. 3D models are largely used in such environments for providing feelings of immersion and ...
    • Kernel-Based Sampling of Arbitrary Data 

      Cammarasana, Simone; Patanè, Giuseppe (The Eurographics Association, 2020)
      Point sampling is widely used in several Computer Graphics' applications, such as point-based modelling and rendering, image and geometric processing. Starting from the kernel-based sampling of signals defined on a regular ...
    • A Mesh Generation Perspective on Robust Mappings 

      Livesu, Marco (The Eurographics Association, 2020)
      Mapping a shape to some parametric domain is a fundamental tool in graphics and scientific computing. In practice, a map between two shapes is commonly represented by two meshes with same connectivity and different embedding. ...
    • Multisided B-spline Patches Over Extraordinary Regions 

      Hettinga, Gerben J.; Kosinka, Jiri (The Eurographics Association, 2020)
      We propose a generalised B-spline construction that extends uniform bi-degree B-splines to multisided regions spanned over extraordinary regions in quad-dominant meshes. We show how the structure of the existing cubic ...
    • Path-Traced Motion Blur using Motion Trees 

      Martinek, Magdalena; Thiemann, Philip; Stamminger, Marc (The Eurographics Association, 2020)
      Motion Blur is an important effect of photo-realistic rendering. Distribution ray tracing can simulate motion blur very well by integrating light, both over the spatial and the temporal domain. However, increasing the ...
    • Point to Culture: a Point to Click Framework for Serious Games in Cultural Heritage 

      Viagrande, Luigi Claudio; Allegra, Dario; Stanco, Filippo (The Eurographics Association, 2020)
      In this paper we propose Point to Culture, a novel plugin for Unity3D game engine which allows the realisation of simple yet beautiful and historically rich Serious Games in the form of point-to-click adventures, a type ...
    • Recognition, Modelling and Interactive Manipulation of Motifs or Symbols Represented by a Composition of Curves 

      Romanengo, Chiara; Brunetto, Erika; Biasotti, Silvia; Catalano, Chiara Eva; Falcidieno, Bianca (The Eurographics Association, 2020)
      In this work we introduce a method for the recognition, modelling and interactive manipulation of graphical motifs, symbols or artistic elements that are represented by a composition of plane curves. Our method bases on ...
    • A System for Fast and Scalable Point Cloud Indexing Using Task Parallelism 

      Bormann, Pascal; Krämer, Michel (The Eurographics Association, 2020)
      We introduce a system for fast, scalable indexing of arbitrarily sized point clouds based on a task-parallel computation model. Points are sorted using Morton indices in order to efficiently distribute sets of related ...
    • ViDA 3D: Towards a View-based Dataset for Aesthetic prediction on 3D models 

      Angelini, Mattia; Ferrulli, Vito; Banterle, Francesco; Corsini, Massimiliano; Pascali, Maria Antonietta; Cignoni, Paolo; Giorgi, Daniela (The Eurographics Association, 2020)
      We present the ongoing effort to build the first benchmark dataset for aestethic prediction on 3D models. The dataset is built on top of Sketchfab, a popular platform for 3D content sharing. In our dataset, the visual 3D ...
    • Working with Volumetric Meshes in a Game Engine: a Unity Prototype 

      Pitzalis, Luca; Cherchi, Gianmarco; Scateni, Riccardo; Spano, Lucio Davide (The Eurographics Association, 2020)
      Volumetric meshes are useful assets in many different research and application fields, like physical simulations, FEM or IGA. In the last decade, the Computer Graphics community dedicated a lot of effort in studying and ...