Browsing Computer Graphics & Visual Computing (CGVC) 2022 by Issue Date
Now showing items 1-14 of 14
-
Real-time Indexing of Point Cloud Data During LiDAR Capture
(The Eurographics Association, 2022)We introduce a software system that is capable of indexing point cloud data in real-time as it is being captured by a LiDAR (Light Detection and Ranging) sensor. Our system extends the popular MNO (modifiable nested octree) ... -
Augmented Reality for Safety Zones in Human-Robot Collaboration
(The Eurographics Association, 2022)Worker productivity in manufacturing could be increased by reducing the distance between robots and humans in human-robot collaboration (HRC). However, physical cages generally limit this interaction. We use Augmented ... -
Parallelizing Rendering on Devices with Multi-Core CPUs - Implementation Suggestion for Education
(The Eurographics Association, 2022)It is a well-known fact that parallelizing rendering calculations in ray tracing programs is possible and useful in many use cases, because the calculation for each pixel is often independent of the calculation of other ... -
Personalised Authentic assessments with Synchronous Learning Activities: a Framework for Teaching Visualisation and Graphics
(The Eurographics Association, 2022)We present an activities framework for learning visualisation and computer graphics. The framework pivots around the academic developing an authentic learning scenario that is personalised for every student, followed by a ... -
Chladni Plate Visualisation
(The Eurographics Association, 2022)The creation of images made out of sound is an ancient discovery from many civilisations, called Cymatics. Cymatics can be referred to as the science of visualising audio frequencies through the Chladni plate. Over the ... -
Towards Developing a Digital application for the Five Design-Sheets Methodology
(The Eurographics Association, 2022)The Five Design-Sheet Methodology is a sketching methodology that helps people ideate different designs; it has been used to develop computer interfaces, games and data visualisations. Traditionally, it is a paper-based ... -
Extended Reality (XR) Immersive Visualisation: Identifying AI project member 'needs' in order to design for a more effective Low-Code Machine Learning Model Development experience
(The Eurographics Association, 2022)With organisations making machine learning projects more of a priority, issues have been found regarding the presentation of these types of projects and in particular, in explaining how the models that are produced work, ... -
Building Augmented and Virtual Reality Experiences for Children with Visual Diversity
(The Eurographics Association, 2022)Currently, a binational network of universities carries out a collaborative project which seeks to promote inclusion and education in environmental issues for children. The so-called ''Colombia-Québec collaborative project'' ... -
Depth-aware Neural Style Transfer using Instance Normalization
(The Eurographics Association, 2022)Neural Style Transfer (NST) is concerned with the artistic stylization of visual media. It can be described as the process of transferring the style of an artistic image onto an ordinary photograph. Recently, a number of ... -
Meshing of Spiny Neuronal Morphologies using Union Operators
(The Eurographics Association, 2022)Neurons are characterized by thin and long interleaving arborizations in which creating accurate mesh models of their cellular membranes is challenging. While union operators are central for CAD/CAM modeling and computer ... -
Developing Transitional Activities to Support Student Transition to University: Findings From a Qualitative Co-design Study With University Stakeholders
(The Eurographics Association, 2022)This study utilised a co-design approach to actively engage university stakeholders to explore the challenges of students through the transition to university. The feedback gathered from participants revealed that key ... -
Semi-Sharp Subdivision Shading
(The Eurographics Association, 2022)Subdivision is a method for generating a limit surface from a coarse mesh by recursively dividing its faces into several smaller faces. This process leads to smooth surfaces, but often suffers from shading artifacts near ... -
Computer Graphics and Visual Computing (CGVC): Frontmatter
(The Eurographics Association, 2022) -
Interactive Visualisation of the Food Content of a Human Stomach in MRI
(The Eurographics Association, 2022)Most medical imaging studies into human digestion focus on the organs themselves and neglect the content under digestion. Instead, analysing food inside digestive organs and any subsequent motion can provide valuable ...