Browsing 42-Issue 6 by Issue Date
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MesoGAN: Generative Neural Reflectance Shells
(© 2023 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2023)We introduce MesoGAN, a model for generative 3D neural textures. This new graphics primitive represents mesoscale appearance by combining the strengths of generative adversarial networks (StyleGAN) and volumetric neural ... -
Efficient Hardware Acceleration of Robust Volumetric Light Transport Simulation
(© 2023 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2023)Efficiently simulating the full range of light effects in arbitrary input scenes that contain participating media is a difficult task. Unified points, beams and paths (UPBP) is an algorithm capable of capturing a wide range ... -
Visually Abstracting Event Sequences as Double Trees Enriched with Category‐Based Comparison
(© 2023 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2023)Event sequence visualization aids analysts in many domains to better understand and infer new insights from event data. Analysing behaviour before or after a certain event of interest is a common task in many scenarios. ... -
Feature Representation for High‐resolution Clothed Human Reconstruction
(© 2023 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2023)Detailed and accurate feature representation is essential for high‐resolution reconstruction of clothed human. Herein we introduce a unified feature representation for clothed human reconstruction, which can adapt to ... -
Evonne: A Visual Tool for Explaining Reasoning with OWL Ontologies and Supporting Interactive Debugging
(© 2023 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2023)OWL is a powerful language to formalize terminologies in an ontology. Its main strength lies in its foundation on description logics, allowing systems to automatically deduce implicit information through logical reasoning. ... -
Recurrent Motion Refiner for Locomotion Stitching
(© 2023 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2023)Stitching different character motions is one of the most commonly used techniques as it allows the user to make new animations that fit one's purpose from pieces of motion. However, current motion stitching methods often ... -
ROI Scissor: Interactive Segmentation of Feature Region of Interest in a Triangular Mesh
(© 2023 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2023)We present a simple and effective method for the interactive segmentation of feature regions in a triangular mesh. From the user‐specified radius and click position, the candidate region that contains the desired feature ... -
A Survey of Personalized Interior Design
(© 2023 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2023)Interior design is the core step of interior decoration, and it determines the overall layout and style of furniture. Traditional interior design is usually laborious and time‐consuming work carried out by professional ... -
tachyon: Efficient Shared Memory Parallel Computation of Extremum Graphs
(© 2023 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2023)The extremum graph is a succinct representation of the Morse decomposition of a scalar field. It has increasingly become a useful data structure that supports topological feature‐directed visualization of 2D/3D scalar ... -
Immersive Free‐Viewpoint Panorama Rendering from Omnidirectional Stereo Video
(© 2023 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2023)In this paper, we tackle the challenging problem of rendering real‐world 360° panorama videos that support full 6 degrees‐of‐freedom (DoF) head motion from a prerecorded omnidirectional stereo (ODS) video. In contrast to ... -
Reference‐based Screentone Transfer via Pattern Correspondence and Regularization
(© 2023 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2023)Adding screentone to initial line drawings is a crucial step for manga generation, but is a tedious and human‐laborious task. In this work, we propose a novel data‐driven method aiming to transfer the screentone pattern ... -
OaIF: Occlusion‐Aware Implicit Function for Clothed Human Re‐construction
(© 2023 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2023)Clothed human re‐construction from a monocular image is challenging due to occlusion, depth‐ambiguity and variations of body poses. Recently, shape representation based on an implicit function, compared to explicit ... -
Adversarial Interactive Cartoon Sketch Colourization with Texture Constraint and Auxiliary Auto‐Encoder
(© 2023 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2023)Colouring cartoon sketches can help children develop their intellect and inspire their artistic creativity. Unlike photo colourization or anime line art colourization, cartoon sketch colourization is challenging due to the ... -
Faster Edge‐Path Bundling through Graph Spanners
(© 2023 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2023)Edge‐Path bundling is a recent edge bundling approach that does not incur ambiguities caused by bundling disconnected edges together. Although the approach produces less ambiguous bundlings, it suffers from high computational ... -
Texture Inpainting for Photogrammetric Models
(© 2023 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2023)We devise a technique designed to remove the texturing artefacts that are typical of 3D models representing real‐world objects, acquired by photogrammetric techniques. Our technique leverages the recent advancements in ... -
Deep Learning for Scene Flow Estimation on Point Clouds: A Survey and Prospective Trends
(© 2023 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2023)Aiming at obtaining structural information and 3D motion of dynamic scenes, scene flow estimation has been an interest of research in computer vision and computer graphics for a long time. It is also a fundamental task for ... -
Multi‐agent Path Planning with Heterogenous Interactions in Tight Spaces
(© 2023 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2023)By starting with the assumption that motion is fundamentally a decision making problem, we use the world‐line concept from Special Relativity as the inspiration for a novel multi‐agent path planning method. We have identified ... -
Triangle Influence Supersets for Fast Distance Computation
(© 2023 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2023)We present an acceleration structure to efficiently query the Signed Distance Field (SDF) of volumes represented by triangle meshes. The method is based on a discretization of space. In each node, we store the triangles ... -
Accompany Children's Learning for You: An Intelligent Companion Learning System
(© 2023 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2023)Nowadays, parents attach importance to their children's primary education but often lack time and correct pedagogical principles to accompany their children's learning. Besides, existing learning systems cannot perceive ... -
Episodes and Topics in Multivariate Temporal Data
(© 2023 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2023)The term ‘episode’ refers to a time interval in the development of a dynamic process or behaviour of an entity. Episode‐based data consist of a set of episodes that are described using time series of multiple attribute ...