Browsing JVRC12: Joint Virtual Reality Conference of ICAT - EGVE - EuroVR by Issue Date
Now showing items 1-12 of 12
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Haptic Rendering of Dynamic Image Sequence Using String based Haptic Device SPIDAR
(The Eurographics Association, 2012)This paper concerns how to associate haptic signals with a dynamic image sequence or in other words a video to feel the haptic motion. Nowadays, there is a significant evolvement in haptic technologies and they are being ... -
Floor-based Audio-Haptic Virtual Collision Responses
(The Eurographics Association, 2012)Virtual collisions are considered an important aspect of creating effective travel interactions for virtual environments; yet, they are not yet well understood. We introduce a new floor based audio-haptic interface for ... -
Towards Interacting with Force-Sensitive Thin Deformable Virtual Objects
(The Eurographics Association, 2012)The selection of the right input devices for 3D interaction methods is important for a successful VR system. While natural direct interaction is often preferred, research has shown that indirect interaction can be beneficial. ... -
Redirected Steering for Virtual Self-Motion Control with a Motorized Electric Wheelchair
(The Eurographics Association, 2012)Redirection techniques have shown great potential for enabling users to travel in large-scale virtual environments while their physical movements have been limited to a much smaller laboratory space. Traditional redirection ... -
Indoor Tracking for Large Area Industrial Mixed Reality
(The Eurographics Association, 2012)For mixed reality (MR) applications the tracking of a video camera in a rapidly changing large environment with several hundred square meters still represents a challenging task. In contrast to an installation in a laboratory, ... -
Fast Motion Rendering for Single-Chip Stereo DLP Projectors
(The Eurographics Association, 2012)Single-chip color DLP projectors show the red, green and blue components one after another. When the gaze moves relative to the displayed pixels, color fringes are perceived. In order to reduce these artefacts, many devices ... -
Modifying an Identified Size of Objects Handled with Two Fingers Using Pseudo-Haptic Effects
(The Eurographics Association, 2012)In our research, we aim to construct a visuo-haptic system that employs pseudo-haptic effects to provide users with the sensation of touching virtual objects of varying shapes. Thus far, we have proved that it can be ... -
Networked Displays for VR Applications: Display as a Service
(The Eurographics Association, 2012)Stereoscopic Liquid Crystal Displays (LCDs) in a tiled setup, so-called display walls, are rising as a replacement for the classic projection-based systems for Virtual Reality (VR) applications. They have numerous benefits ... -
Comparing Auditory and Haptic Feedback for a Virtual Drilling Task
(The Eurographics Association, 2012)While visual feedback is dominant in Virtual Environments, the use of other modalities like haptics and acoustics can enhance believability, immersion, and interaction performance. Haptic feedback is especially helpful for ... -
3D User Interfaces Using Tracked Multi-touch Mobile Devices
(The Eurographics Association, 2012)Multi-touch mobile devices are becoming ubiquitous due to the proliferation of smart phone platforms such as the iPhone and Android. Recent research has explored the use of multi-touch input for 3D user interfaces on ... -
Trade-Offs Related to Travel Techniques and Level of Display Fidelity in Virtual Data-Analysis Environments
(The Eurographics Association, 2012)Because effective navigation in 3D virtual environments (VEs) depends on the specifics of the travel techniques and the display system, we compared two travel techniques (steering and target-based) and two display conditions-a ... -
An Empiric Evaluation of Confirmation Methods for Optical See-Through Head-Mounted Display Calibration
(The Eurographics Association, 2012)The calibration of optical see-through head-mounted displays (OSTHMDs) is an important fundament for correct object alignment in augmented reality. Any calibration process for OSTHMDs requires users to align 2D points in ...