dc.contributor.author | Daldegan, Agnes | en_US |
dc.contributor.author | Thalmann, Nadia Magnenat | en_US |
dc.contributor.author | Kurihara, Tsuneya | en_US |
dc.contributor.author | Thalmann, Daniel | en_US |
dc.date.accessioned | 2014-10-21T07:25:36Z | |
dc.date.available | 2014-10-21T07:25:36Z | |
dc.date.issued | 1993 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1111/1467-8659.1230211 | en_US |
dc.description.abstract | There are basically four problems to solve in order to produce realistic animated synthetic actors with hair: hair modeling and creation, hair motion, collision detection and hair rendering. This paper describes a complete methodology to solve these basic four problems. We present how hair styles may be designed with our Hair Styler module. Then we survey the animation model and emphasize a method of collision processing. Finally, we explain how hair may be rendered using an extension of a standard ray-tracing program. We also show applications of our synthetic actors with various hair styles and different styles of mustaches and beards. | en_US |
dc.publisher | Blackwell Science Ltd and the Eurographics Association | en_US |
dc.title | An Integrated System for Modeling, Animating and Rendering Hair | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 12 | en_US |
dc.description.number | 3 | en_US |
dc.identifier.doi | 10.1111/1467-8659.1230211 | en_US |
dc.identifier.pages | 211-221 | en_US |