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dc.contributor.authorDaldegan, Agnesen_US
dc.contributor.authorThalmann, Nadia Magnenaten_US
dc.contributor.authorKurihara, Tsuneyaen_US
dc.contributor.authorThalmann, Danielen_US
dc.date.accessioned2014-10-21T07:25:36Z
dc.date.available2014-10-21T07:25:36Z
dc.date.issued1993en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.1230211en_US
dc.description.abstractThere are basically four problems to solve in order to produce realistic animated synthetic actors with hair: hair modeling and creation, hair motion, collision detection and hair rendering. This paper describes a complete methodology to solve these basic four problems. We present how hair styles may be designed with our Hair Styler module. Then we survey the animation model and emphasize a method of collision processing. Finally, we explain how hair may be rendered using an extension of a standard ray-tracing program. We also show applications of our synthetic actors with various hair styles and different styles of mustaches and beards.en_US
dc.publisherBlackwell Science Ltd and the Eurographics Associationen_US
dc.titleAn Integrated System for Modeling, Animating and Rendering Hairen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume12en_US
dc.description.number3en_US
dc.identifier.doi10.1111/1467-8659.1230211en_US
dc.identifier.pages211-221en_US


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