Three Architectures for Volume Rendering
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Date
1995Author
Hesser, Jurgen
Manner, Reinhard
Knittel, Gunter
Strasser, Wolfgang
Kaufman, Arie
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Volume rendering is a key technique in scientific visualization that lends itself to significant exploitable parallelism. The high computational demands of real-time volume rendering and continued technological advances in the area of VLSl give impetus to the development of special-purpose volume rendering architectures. This paper presents and characterizes three recently developed volume rendering engines which are based on the ray-casting method. A taxonomy of the algorithmic variants of ray-casting and details of each ray-casting architecture are discussed. The paper then compares the machinefeatures and provides an outlook onfuture developments in the area of volume rendering hardware.
BibTeX
@article {10.1111:j.1467-8659.1995.cgf143-0111.x,
journal = {Computer Graphics Forum},
title = {{Three Architectures for Volume Rendering}},
author = {Hesser, Jurgen and Manner, Reinhard and Knittel, Gunter and Strasser, Wolfgang and Pfister, Hanspeter and Kaufman, Arie},
year = {1995},
publisher = {Blackwell Science Ltd and the Eurographics Association},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.1995.cgf143-0111.x}
}
journal = {Computer Graphics Forum},
title = {{Three Architectures for Volume Rendering}},
author = {Hesser, Jurgen and Manner, Reinhard and Knittel, Gunter and Strasser, Wolfgang and Pfister, Hanspeter and Kaufman, Arie},
year = {1995},
publisher = {Blackwell Science Ltd and the Eurographics Association},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.1995.cgf143-0111.x}
}