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dc.contributor.authorBoulic, R.en_US
dc.contributor.authorCapin, T.en_US
dc.contributor.authorHuang, Z.en_US
dc.contributor.authorKalra, P.en_US
dc.contributor.authorLintermann, B.en_US
dc.contributor.authorMagnenat-Thalmann, N.en_US
dc.contributor.authorMoccozet, L. and Molet, T. and Pandzic, I. and Saar, K. and Schmitt, A. and Shen, J. and Thalmann, D.en_US
dc.date.accessioned2014-10-21T07:37:51Z
dc.date.available2014-10-21T07:37:51Z
dc.date.issued1995en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.1995.cgf143-0337.xen_US
dc.description.abstractWe describe the HUMANOID environment dedicated to human modeling and animation for general multimedia, VR, and CAD applications integrating virtual humans. We present the design of the system and the integration of the various features: generic modeling of a large class of entities with the BODY data structure, realistic skin deformation for body and hands, facial animation, collision detection, integrated motion control and parallelization of computation intensive tasks.en_US
dc.publisherBlackwell Science Ltd and the Eurographics Associationen_US
dc.titleThe HUMANOID Environment for Interactive Animation of Multiple Deformable Human Charactersen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume14en_US
dc.description.number3en_US
dc.identifier.doi10.1111/j.1467-8659.1995.cgf143-0337.xen_US
dc.identifier.pages337-348en_US


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